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Xhunterko



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  07/05/2003
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VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
4th February, 2009 at 19:23:03 -

Lets not forget basic/advanced how-to Genres. While some art tutorials can cover one aspect of a certain genre, they can't be used in others. Also, while almost everyone knows how to do a classic 2d run and gun shooter. How the heck do they know how to do a Rpg/adventure? Some genre specific articles to include: Racing, Turn based RPG, Tactical RPG, Shooter, RTS, Platform, 360` shooter, etc etc.

(and its about time someone else noticed the broken links)

Edited by Xhunterko

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
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-J-



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VIP MemberThe Cake is a Lie
5th February, 2009 at 00:43:56 -

For the custom platform one, how about "Hanging onto ledges"?

 
n/a ...

Deleted User
5th February, 2009 at 05:39:04 -

That reminds me of Zeb. Remember Zeb?

 

-J-



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VIP MemberThe Cake is a Lie
5th February, 2009 at 06:33:14 -

I remember zeb But there should be an easier way than putting detectors on the side of every platform?

 
n/a ...

Deleted User
6th February, 2009 at 00:01:19 -

Problably. If there were some way to do part of player collides with part of platform. You know, it'd be really nice to have something like a button in each frame of your animation that you can hit to create a new action point, and rather than a point an invisible drawn section that could be used as a detector for attacks, grabs and whatever. Sort of like an alterable value or string, but in every frame of animation.

 

Jon Lambert

Administrator
Vaporware Master

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VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
6th February, 2009 at 00:16:50 -

What about?:
Object is playing animation Falling

+Action point is overlapping backdrop

-Change animation to Hanging
-Stop falling
Stop falling means stop whatever events make the object fall. Put the action point where the grabbing hand would be or something. In retrospect, it wouldn't work that well.

So yeah, that would be a good tutorial to have. So would graphics tutorials, specifically shading, aliasing, alpha channels, and color selection.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

AndyUK

Mascot Maniac

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  01/08/2002
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Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
6th February, 2009 at 00:19:36 -

You know there doesn't appear to be anything to help people wanting to dabble in making music. In fact I've struggled to find a decent starter sample pack for those interested in making their own mod music. I'm sure one or two members can lend a helping hand.

I would like to help with making one or two of the easy (and non music related) tutorials.

 
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Cecilectomy

noPE

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I am an April Fool
6th February, 2009 at 02:59:53 -

i would love some simple music tutorials.

id also like to make some of the basic or intermidiate tutorials. if i ever get some time between work and sleeping to actually do anything ;___ ;

 
n/a

Deleted User
6th February, 2009 at 17:32:20 -

I just submitted a music theory article. I don't think it's really tutorial material, well, it'd be kind of redundant to make a tutorial in a click product about something other than click products.

 

AndyUK

Mascot Maniac

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Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
6th February, 2009 at 18:53:04 -

Well of course you wouldn't use a click product for any music creation related tutorials (except perhaps showing people all the options available in MMF or something)

 
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