The Daily Click ::. Forums ::. Team Projects ::. Project Tutorial
 

Post Reply  Post Oekaki 
 

Posted By Message

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
1st February, 2009 at 20:06:19 -

90% of the tutorials on the site are broken. Some that are labelled as "tutorial" aren't actualy tutorials, just some code with minimal content.

TDC would benefit hugely from a site hosted tutorial pack.

Lets make one. But before everyone starts banging out tutorials, let's discuss it first.

What type of tutorials?
(Examples)
Basic Gameplay
-Handling Health, Multiple Weapons, Level Restarts, etc
Custom Platform
-Fast Loops Engine
-Non Fast Loops Engine
Gunplay
-360 shooting (multiple versions)
-Weapons formulas + Systems
Etc. Etc.

Each Tutorial would include code (obviously) and a decently written article. The point for this is that the code may be lost on some people, and the article could help them understand. (Comments on code tend to be cryptic, make perfect sense to the author, and no one else).

Comments, Ideas, etc.

===========
The List (updated as people make suggestions!)

Custom Platforms
-Fastloops
-Non Fastloops
Special Effects
-Fades, Particles, etc
Art
-Spriting & Design (Probably more article like, but excellent non the less!)
The Grit
-Optimizing code
-Bugfixes


Edited by an Administrator

 
Craps, I'm an old man!

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
1st February, 2009 at 20:20:19 -

i think everyone can benefit from this. even the most veteran coders/designers dont know everything.

one problem is that people have varying methods of getting the same thing done. which one do you use in the tut pack?
another thing is that noobs tend to combine tutorials to attempt a game and then dont understand why its so buggy or doesnt work. the code needs to be abstracted as possible, as close to widget status as possible.

i also dont think high level coders should make the tuts. although they have the most knowledge, they tend to be the most complicated and hardest to understand. pixeltheif for example is probably one of the best coders and most knowledgeable about click products here but i think most people have no idea what the hell hes talking about unless they already have a basic understanding of the topic.

so i guess something along the lines of beginner, intermediate, advanced, and hardcore (where people like pixelthief come in) tutorials would be awesome

 
n/a

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
1st February, 2009 at 20:25:11 -


Originally Posted by Cecilpixeltheif for example is probably one of the best coders and most knowledgeable about click products here but i think most people have no idea what the hell hes talking about unless they already have a basic understanding of the topic.



Agreed. I think we should do a mini TGF one as a prototype of sorts. We can proved multiple ways of doing things, and just split them up into easy, intermediate, advanced, and wtf pixelthief? (Within each Pack)

360 Shooting
-Easy
-Intermediate
-Advanced

Something like that.

 
Craps, I'm an old man!

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
1st February, 2009 at 20:25:28 -

I keep meaning to send my bug fix article (along with bits of the game) to Clickteam so they can investigate properly.

Don't forget bugfix articles! Which shouldn't be necessary

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

Peblo

Custom ratings must be 50 characters or less

Registered
  05/07/2002
Points
  185

Game of the Week WinnerVIP MemberI'm on a Boat360 OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimePS3 OwnerIt's-a me, Mario!
I'm a Storm TrooperSonic SpeedStrawberryI like Aliens!Wii OwnerMushroomGhostbuster!
1st February, 2009 at 20:29:44 -

Love the idea, I'd throw in some stuff.

We need some online stuff too, along with graphical effect tutorials.
Loading/saving from various file types. Examples of optimized code (closing groups when not in use, sectioning off fastloops...)

You know, clicker essentials.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Ski

TDC is my stress ball

Registered
  13/03/2005
Points
  10130

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!KlikCast HelperVIP MemberWii OwnerStrawberryPicture Me This Round 28 Winner!PS3 OwnerI am an April Fool
Candy Cane
1st February, 2009 at 20:32:13 -

Personally I think there should also be more graphics tutorials on the site. That's one of the areas people on TDC don't seem to improve on as much (understandably as programming and gameplay is a tad more important)
I might try and make one after my current project.

 
n/a

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
1st February, 2009 at 20:34:14 -


Originally Posted by -Adam-
Personally I think there should also be more graphics tutorials on the site. That's one of the areas people on TDC don't seem to improve on as much (understandably as programming and gameplay is a tad more important)
I might try and make one after my current project.



There's a couple. Might make that my next articles post.

 
Craps, I'm an old man!

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
1st February, 2009 at 20:35:33 -

yes. im not artist. so from a coders perspective, id love to see many more art/animation tutorials.

 
n/a

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
1st February, 2009 at 22:12:03 -

Dines' art tutorial was ace more like that plx

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
2nd February, 2009 at 00:11:02 -

Didn't read all the replies-- (Putting off homework, so doing this as fast as I can. ) But it sounds like a plan to me.

 

  		
  		

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
2nd February, 2009 at 01:05:43 -

suggestions (pick and choose, change difficulty, expand upon, and organize how you please shab)

Custom Platforms (probably should be made all by one person. adding to the tut engine theyre making)
-no loops (beginner)
-loops (intermediate)

-ladders (intermediate)
-lifts (intermediate)
-moving platforms (intermediate)
-multi jump (intermediate)
-wall jump (intermediate)
-ceiling hanging/movement (for pipes n such) (intermediate)

Art
-Pixel Art (beginner to advanced)
-Spriting (beginner to advanced)
-Animating (beginner to advanced)
-3d rendered sprites (advanced)
+styles
-sidescrolling (beginner)
-topdown (beginner)
-3/4 (intermediate)
-iso (Advanced)

The Grit
-Proper Coding Habits
-Commenting
-HowTo: Debugging

 
n/a

Deleted User
3rd February, 2009 at 19:06:06 -

In addition to the standard click tutorials, maybe some people wouldn't mind doing some video tutorials, for those who have trouble reading over someone's code. I mean, I have no problem reading code, but I'm sure there are plenty of people that might give up on certain subjects, especially if it's commented horribly, and it also helps to see something done step by step, rather newcomers placing in the code they think is needed, and there's some hidden piece of code that ensures the code's success.

 

Gamemaker2010



Registered
  22/10/2008
Points
  31
4th February, 2009 at 02:43:55 -

I have been looking all over the place but cannot find a tutorial i need. I think you giuys should add a tutorial on how to make a sidescrolling shooter. Im talking about like you see in many online flash games where your guy walks left and right and the mouse aims and the guys gun and hand follow the mouse. I attempted this in one of my games but i had no clue how to do it.

 
Whats a goon to a GOBLIN?

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
4th February, 2009 at 09:41:30 -

arm and gun are seperate actives. always set their position relative to its parent object:

gun->hand
hand->character

and then make them always look (or be rotated, or both, much smoother and 360degrees) at the mouse x,y coordinates (which is usually an object that is a crosshair)

theres a bit more too it to get the orientation of the gun and hand to be appropriate to be left and right of the body but thats the just of it.

shab are you still looking at this thread? lol. we need to start getting people to actually make tuts.

 
n/a

Mr G



Registered
  31/12/2008
Points
  178

VIP MemberPS3 OwnerI like Aliens!Attention GetterDos Rules!
4th February, 2009 at 14:53:48 -

I like the idea, it's a must

We should categorizes the tutorials from beginner to advanced and so even the best coders on TDC could add their tutorials

 
Image

http://create-games.com/project.asp?id=1549

Xhunterko



Registered
  07/05/2003
Points
  1015

VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
4th February, 2009 at 19:23:03 -

Lets not forget basic/advanced how-to Genres. While some art tutorials can cover one aspect of a certain genre, they can't be used in others. Also, while almost everyone knows how to do a classic 2d run and gun shooter. How the heck do they know how to do a Rpg/adventure? Some genre specific articles to include: Racing, Turn based RPG, Tactical RPG, Shooter, RTS, Platform, 360` shooter, etc etc.

(and its about time someone else noticed the broken links)

Edited by Xhunterko

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

-J-



Registered
  05/10/2008
Points
  228

VIP MemberThe Cake is a Lie
5th February, 2009 at 00:43:56 -

For the custom platform one, how about "Hanging onto ledges"?

 
n/a ...

Deleted User
5th February, 2009 at 05:39:04 -

That reminds me of Zeb. Remember Zeb?

 

-J-



Registered
  05/10/2008
Points
  228

VIP MemberThe Cake is a Lie
5th February, 2009 at 06:33:14 -

I remember zeb But there should be an easier way than putting detectors on the side of every platform?

 
n/a ...

Deleted User
6th February, 2009 at 00:01:19 -

Problably. If there were some way to do part of player collides with part of platform. You know, it'd be really nice to have something like a button in each frame of your animation that you can hit to create a new action point, and rather than a point an invisible drawn section that could be used as a detector for attacks, grabs and whatever. Sort of like an alterable value or string, but in every frame of animation.

 

Jon Lambert

Administrator
Vaporware Master

Registered
  19/12/2004
Points
  8235

VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
6th February, 2009 at 00:16:50 -

What about?:
Object is playing animation Falling

+Action point is overlapping backdrop

-Change animation to Hanging
-Stop falling
Stop falling means stop whatever events make the object fall. Put the action point where the grabbing hand would be or something. In retrospect, it wouldn't work that well.

So yeah, that would be a good tutorial to have. So would graphics tutorials, specifically shading, aliasing, alpha channels, and color selection.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
6th February, 2009 at 00:19:36 -

You know there doesn't appear to be anything to help people wanting to dabble in making music. In fact I've struggled to find a decent starter sample pack for those interested in making their own mod music. I'm sure one or two members can lend a helping hand.

I would like to help with making one or two of the easy (and non music related) tutorials.

 
.

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
6th February, 2009 at 02:59:53 -

i would love some simple music tutorials.

id also like to make some of the basic or intermidiate tutorials. if i ever get some time between work and sleeping to actually do anything ;___ ;

 
n/a

Deleted User
6th February, 2009 at 17:32:20 -

I just submitted a music theory article. I don't think it's really tutorial material, well, it'd be kind of redundant to make a tutorial in a click product about something other than click products.

 

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
6th February, 2009 at 18:53:04 -

Well of course you wouldn't use a click product for any music creation related tutorials (except perhaps showing people all the options available in MMF or something)

 
.
   

Post Reply



 



Advertisement

Worth A Click