The Daily Click ::. Forums ::. Klik Coding Help ::. Parallax vs Screen shaker.
 

Post Reply  Post Oekaki 
 

Posted By Message

W3R3W00F

Drum and Bass Fueled Psycho

Registered
  08/11/2008
Points
  370

VIP MemberCardboard BoxThe Cake is a Lie
16th May, 2009 at 20:01:10 -

I'm using the background system object for parallaxing and while I'm satisfied with it I'm also using a screen shaker, which just messes up the parallaxing so it looks jerkier rather than smooth. I'm guessing it's because two seperate objects, the player and the screen shaker, are both being scrolled on, switching from the player to the screen shaker via a flag, or vice versa.

Is there a fix for this?

 
n/a

Ricky

loves Left For Dead 2

Registered
  28/12/2006
Points
  4175

Has Donated, Thank You!Game of the Week WinnerVIP MemberWii OwnerHero of TimeGOTM Winner! - November 2009I am an April Fool
16th May, 2009 at 20:11:34 -

stop using extensions maybe?

 
-

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
16th May, 2009 at 20:25:21 -

I make my own screen shaker. Make the playfield slightly larger than the app window, and set the X scrolling center to: 320 - 10 + Random(20) where 320 is half of the playfield size. Then do that for Y.

Dunno if that'll solve the problem, but you don't need no stinking screen shaker extension.

 

  		
  		

Ricky

loves Left For Dead 2

Registered
  28/12/2006
Points
  4175

Has Donated, Thank You!Game of the Week WinnerVIP MemberWii OwnerHero of TimeGOTM Winner! - November 2009I am an April Fool
16th May, 2009 at 20:28:21 -

Here's an example from one of my games
http://rickygames.googlepages.com/ladders.zip -open source



Edited by Ricky

 
-

W3R3W00F

Drum and Bass Fueled Psycho

Registered
  08/11/2008
Points
  370

VIP MemberCardboard BoxThe Cake is a Lie
16th May, 2009 at 20:56:33 -

Thanks for the help, but the screen shaker is a widget, and *shock horror* I don't use layers.

I just need to figure out how to get both scrolling events, widget and player, to co-operate so it won't screw up the Background system box's parallaxing and make it choppy.

Edit: Forgot a period.

Edited by W3R3W00F

 
n/a

Codemonkey

Always Serious

Registered
  06/11/2007
Points
  164

Code MonkeyKlikCast StarVIP MemberAttention GetterWii Owner360 OwnerThe Cake is a LieCardboard BoxHero of TimeI'm a Storm Trooper
I'm on a BoatIt's-a me, Mario!PS3 OwnerSonic SpeedGOTM - SEPTEMBER 2009 - WINNER!Evil klikerPokemon Ball!I am an April Fool
16th May, 2009 at 21:00:27 -

Theres a screen shaker extension?

 
You can log off any time you like, but you can't ever leave.

W3R3W00F

Drum and Bass Fueled Psycho

Registered
  08/11/2008
Points
  370

VIP MemberCardboard BoxThe Cake is a Lie
16th May, 2009 at 21:10:49 -

Is there? All I found was a Widget.

 
n/a

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
16th May, 2009 at 21:49:11 -

Layers are a saint in MMF2. If your PC is slow enough that you find the disadvantages to layers to be harmful to your project... upgrade. Layers are great, and if it should ever come between using layers and extensions, I pity the fool who chooses extensions, especially third party.

 
http://www.facebook.com/truediamondgame

Ricky

loves Left For Dead 2

Registered
  28/12/2006
Points
  4175

Has Donated, Thank You!Game of the Week WinnerVIP MemberWii OwnerHero of TimeGOTM Winner! - November 2009I am an April Fool
16th May, 2009 at 22:30:08 -

There was a game here with paralxing layers that ran just fine on my mom's 333Mhz celleron machine. So Brandon is right, you're computer is way too old if it can't handle layers.

 
-

W3R3W00F

Drum and Bass Fueled Psycho

Registered
  08/11/2008
Points
  370

VIP MemberCardboard BoxThe Cake is a Lie
16th May, 2009 at 22:33:19 -

It CAN handle layers, I just never really got around to experimenting with them or discovering their full potential. Sounds like there more than helpful though.

 
n/a

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
16th May, 2009 at 22:42:58 -

You place objects into a layer and you change the layer co-efficient to change it's position in ratio to the 1 to 1 ratio (actual location), and with the Layers Object which is included in MMF2, you can edit pretty much any of the options in layers, at runtime. They're very simple, which is how some of the worlds best tools are. Few people get too far in complex projects with complex tools. It's all about a wide tool belt of simple tools.

 
http://www.facebook.com/truediamondgame

W3R3W00F

Drum and Bass Fueled Psycho

Registered
  08/11/2008
Points
  370

VIP MemberCardboard BoxThe Cake is a Lie
16th May, 2009 at 22:50:32 -

Hmm... Sounds pretty awesome. I'll have to experiment with em sometime.

 
n/a

Pixelthief

Dedicated klik scientist

Registered
  02/01/2002
Points
  3419

Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
16th May, 2009 at 23:39:07 -

My current engine will die the instant I add in a 'secondary' layer
it will drop from a great 50 FPS on most machines to sad little 30-40 fps

The only way I've figured out to do a parallax layer (which has a loadable image) is the Background Images Object, which doesn't quite work in HWA yet (greyhill says he won't fix the issue with pattern until after HWA is *official*)

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Pixelthief

Dedicated klik scientist

Registered
  02/01/2002
Points
  3419

Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
16th May, 2009 at 23:40:40 -

My current engine will die the instant I add in a 'secondary' layer
it will drop from a great 50 FPS on most machines to sad little 30-40 fps

The only way I've figured out to do a parallax layer (which has a loadable image) is the Background Images Object, which doesn't quite work in HWA yet (greyhill says he won't fix the issue with pattern until after HWA is *official*)

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Ricky

loves Left For Dead 2

Registered
  28/12/2006
Points
  4175

Has Donated, Thank You!Game of the Week WinnerVIP MemberWii OwnerHero of TimeGOTM Winner! - November 2009I am an April Fool
16th May, 2009 at 23:48:20 -

Use active picture, then after the frame starts say, add backrdop, then destroy it.

 
-

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
17th May, 2009 at 14:13:33 -

HWA has become more of a RC then a Beta. Yves thinks it'll may be approaching it's last beta before it's released. Theres no good reason why you shouldn't start using it as if it was the release. I've never had any issues with it that Yves didn't immediately fix the next day after I reported it.

 
http://www.facebook.com/truediamondgame

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
17th May, 2009 at 14:30:31 -

I've never had issues with it period. O_o

 

  		
  		
   

Post Reply



 



Advertisement

Worth A Click