Wow, this is really turning out nice! I can't wait to play!
Somehow the "gameplay" from the demo engine reminded me of "Cave Jumper" but maybe just because I've been playing it alot.
EDIT: That giant fog overlay kills the contrast too much!
Is that the real resolution you are going to use?
If so, I think you should deffently think about making it smaller and more focused on the little guy. (:
But other than that, it looks great! I like the purple, greenish/grey colors. Looks nice!
The blocks do look like cavestory blocks, (Not that its a bad thing) but something you should do it maybe make them jump out at you less?
I think you could do that by adding more shading to the rocks, more than just on the edges, as if the rocks were a 3-d object.
Your just jealous that you're not as awesome as me.
(And my megaman avatar )
I'm pretty happy with the Mushroom Cave for now. I started working on another area I want to include, a Crystal-Mine. Like the mushroom cave I want this to have a somewhat surreal atmosphere but I'm having trouble figure what direction to take. Here is a very much work-in-progress screen shot of the crystal mine.
More depth - it looks very flat. The other screenies had some depth to it, and made you feel like you were looking into a big world. This doesn't manage that somehow
Yeah you can go mad with the crystals to give it all some colour. A the moment it's a bit dull with all the brown and grey. Also crystals should probably look much more translucent.
Also the Stalactites at the top look more like pain dripping down the screen.
Originally Posted by AndyUK pain dripping down the screen.
Heh heh. Anyways... yes, the stalactites look like liquid as opposed to jagged rock formations, and the background could stand for a more defined texture. Add some more variation in the stalactites and add some stalagmites (the ones on the bottom) and maybe crystals sticking out of the walls.
If there is going to be light, it should bounce off the crystals and give the cave a multi-colored look. Not too saturated on those colors, not too bright, but enough that you can say, "light is coming off those crystals!" Darker tones all around would really bring out those colors, too.
Once again, all your advice was very inspiring. Here's what I came up with:
I think I'm going to try some run-time lighting effects when I start coding (maybe something similar to cave jumper where the frame gets lighter as you get closer to the torches).
Wonderful! That section has a great feel now. I think you're on to a winner with this game, Klayman! Because of this and Karma, I think you're my new favorite.