The Daily Click ::. Forums ::. General Chat ::. MMF Library Users?
 

Post Reply  Post Oekaki 
 

Posted By Message

Ayejes



Registered
  21/10/2009
Points
  34
9th November, 2009 at 05:33:53 -

Well I have read where there are those who think you should design your own graphics.

So my last question for night is, is there anyone who likes using the graphic libraries here?

Just a question, I would like to see if anyone here likes using the graphic libraries.

 
n/a

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
9th November, 2009 at 06:06:29 -

I used to try to get away with using them when I was making games that just me and my friends played. It was a quick way to get results, and even then it took longer than it probably should have because I'm a stickler for quality and few of the library graphics matched, so I found myself struggling to get a game that seemed to all around match.

In the end though, I honestly do not believe that any of the library graphics, especially enough of them in a particular style, are anywhere near good enough to accomplish anything in any serious game. Their only striving hope is the explosions, because you can do quite a bit with them to distract from the fact that they're libs, but even then... making your own in the long run will significantly improve both your skill and end quality (eventually).

If you want my personal opinion, I hate library graphics. I know I used to use them, but I hate them. I will never use them again, and I feel like the chances of me downloading a game are cut at least 50%, the instant I see a library graphic in the screenshot. Call me prejudice (usage?), but at least you can't call me dishonest.

 
http://www.facebook.com/truediamondgame

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
9th November, 2009 at 08:29:09 -

the only reason you should really use library graphics is if its because they are:

a)placeholders for the real graphics
b)placeholders for the real graphics
c)placeholders for the real graphics
or
d)placeholders for the real graphics

like brandon said. chances of a game getting downloaded are cut 50% (or more) the moment a lib graphic appears in a screenshot.

same goes for ripped, mixed and matched graphics.

use ms paint graphics, or better yet scan drawings and use those. any one style is better than a variety of mashed together styles.

 
n/a

MJK

Possibly Insane

Registered
  22/03/2006
Points
  3592

Game Of The Week Cup 1Game Of The Week Cup 2Game Of The Week Cup 3Game Of The Week Cup 4Game Of The Week Cup 5Game Of The Week Cup 6
9th November, 2009 at 11:42:51 -

You can make a great game with library graphcs. Perhaps unlikely, but still very much possible.

If you submit and promote your game widely on the web, to gamers and not to other developers (like mainly is the case e.g. here), no one cares whether you have drawn the gfx yourself or not. The only thing that matters to the average player is how the graphics look and how the game plays and feels. That's it. The whole concept of "library graphics" exists only inside the Click community, which is like a grain of sand in the Sahara if you think of getting actual players for your game.

That said, of course it's recommended to use custom graphics. You will almost certainly end up with better results - at least in the long run - when you select that route instead of the easy one. But I just wanted to highlight that it's not such a sin or a critical mistake what the developer community think it is. Opinions of other developers are obviously very valuable, but they rarely are your game's target audience. Game developers, even though being also gamers themselves, view games differently than the average player.

Edited by MJK

 
n/a

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
9th November, 2009 at 11:49:49 -

I haven't used library graphics since I was making games for kicks alone in TGF. Haven't even seen what graphics, sounds or music come with MMF1.5 or 2.

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
9th November, 2009 at 12:30:55 -


Originally Posted by MJK
Opinions of other developers are obviously very valuable, but they rarely are your game's target audience.



They're almost always your target audience in the klik world.

Sure, if players that aren't developers haven't seen the graphics before, it's ok to use them. But with library graphics, they may have been seen in other projects. And quite frankly, if you use library graphics, your coding probably won't match up with the quality of the graphics yet, so they'll notice shiny graphics and sloppy coding, and deduce that it's not a very good game.

Bottom line is, if it's obvious they're ripped, you look like a noob. If it complements the game well, and it doesn't drive your OCD insane, and it's hard for people to tell that you used library graphics, then it's up to you. It's always up to you. But as you progress you'll probably realize how much you can dislike them. It's something you'll probably want to move away from of your own accord, if you continue to make games.

Edited by OMC

 

  		
  		

[DELETED]

Likes to put dots on paper

Registered
  08/12/2008
Points
  118

MushroomVIP MemberARGH Sign
9th November, 2009 at 14:13:55 -

I guess in this click-community, our audience is ALL developers. But it's hard to get our work out to non-developers.

 
n/a

HorrendousGames

Sourpuss

Registered
  31/10/2009
Points
  481

VIP MemberEvil klikerGame Of The Week Winner
9th November, 2009 at 14:15:40 -


Originally Posted by OldManClayton

Originally Posted by MJK
Opinions of other developers are obviously very valuable, but they rarely are your game's target audience.



They're almost always your target audience in the klik world.



That's for damn sure, and that means that if your Graphics aren't 100% perfect, no one will take your game seriously and you're game will be labled as boring. But if they are perfect, there's no way your game can be boring, even if it's boring!

 
/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/
That Really Hot Chick
now on the Xbox Live Marketplace!

http://marketplace.xbox.com/en-US/Product/That-Really-Hot-Chick/66acd000-77fe-1000-9115-d80258550942

http://www.create-games.com/project.asp?view=main&id=2160

UrbanMonk

BRING BACK MITCH

Registered
  07/07/2008
Points
  49667

Has Donated, Thank You!Little Pirate!ARGH SignKliktober Special Award TagPicture Me This Round 33 Winner!The Outlaw!VIP MemberHasslevania 2!I am an April FoolKitty
Picture Me This Round 32 Winner!Picture Me This Round 42 Winner!Picture Me This Round 44 Winner!Picture Me This Round 53 Winner!
9th November, 2009 at 15:05:29 -


Originally Posted by OMGGames

Originally Posted by OldManClayton

Originally Posted by MJK
Opinions of other developers are obviously very valuable, but they rarely are your game's target audience.



They're almost always your target audience in the klik world.



That's for damn sure, and that means that if your Graphics aren't 100% perfect, no one will take your game seriously and you're game will be labled as boring. But if they are perfect, there's no way your game can be boring, even if it's boring!





 
n/a

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1971

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
9th November, 2009 at 15:36:25 -

Most people will rate a game more on how it plays than how it looks (and reviews will influence their decision on whether or not to download in the first place).
It's not so much the actual quality of the graphics, as it is what they tell you about the designer.

The thing is, you see a game with library graphics and you think "this person hasn't put any effort into the graphics, so he/she probably didn't put much effort into the programming (ie. gameplay) either, so it will probably suck".

Even if your sprites look like crap, people are more likely to think "this person obviously has no artistic talent, but at least he/she is the kind of person who really makes an effort, so maybe the gameplay will be better".

 
n/a

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
9th November, 2009 at 15:57:56 -


Originally Posted by OMGGames

Originally Posted by OldManClayton

Originally Posted by MJK
Opinions of other developers are obviously very valuable, but they rarely are your game's target audience.



They're almost always your target audience in the klik world.



That's for damn sure, and that means that if your Graphics aren't 100% perfect, no one will take your game seriously and you're game will be labled as boring. But if they are perfect, there's no way your game can be boring, even if it's boring!



i really suggest you look around more before you make such blatently non factual remarks. most developers that pull off amazing graphics are usually doing this proffessinally and the gameplay is usually on par with the graphics. that said, there are TOMES upon TOMES of great games that have less than satisfactory graphics.

 
n/a

HorrendousGames

Sourpuss

Registered
  31/10/2009
Points
  481

VIP MemberEvil klikerGame Of The Week Winner
9th November, 2009 at 19:48:11 -


Originally Posted by Mr.Sludgy

Originally Posted by OMGGames

Originally Posted by OldManClayton

Originally Posted by MJK
Opinions of other developers are obviously very valuable, but they rarely are your game's target audience.



They're almost always your target audience in the klik world.



That's for damn sure, and that means that if your Graphics aren't 100% perfect, no one will take your game seriously and you're game will be labled as boring. But if they are perfect, there's no way your game can be boring, even if it's boring!



i really suggest you look around more before you make such blatently non factual remarks. most developers that pull off amazing graphics are usually doing this proffessinally and the gameplay is usually on par with the graphics. that said, there are TOMES upon TOMES of great games that have less than satisfactory graphics.



Okay, show me something that has top of the line gameplay, got tons of popularity but uses library GFX. Or something that someone has described as having "horrible" GFX. After all it doesn't matter, right?

While he's doing that, everyone else can show me a list of games that have very impressive GFX, and we'll compare and contrast.

Edited by HorrendousGames

 
/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/
That Really Hot Chick
now on the Xbox Live Marketplace!

http://marketplace.xbox.com/en-US/Product/That-Really-Hot-Chick/66acd000-77fe-1000-9115-d80258550942

http://www.create-games.com/project.asp?view=main&id=2160

MJK

Possibly Insane

Registered
  22/03/2006
Points
  3592

Game Of The Week Cup 1Game Of The Week Cup 2Game Of The Week Cup 3Game Of The Week Cup 4Game Of The Week Cup 5Game Of The Week Cup 6
9th November, 2009 at 20:01:26 -


Originally Posted by OMGGames
Okay, show me something that has top of the line gameplay, got tons of popularity but uses library GFX.



The fact that you don't see these, doesn't mean that one couldn't create something very popular and successful with library graphics. It basically just means that you can create something even more popular with custom graphics and this is obviously (and fortunately) the path that most clickers and game designers take. But if you think of a hypothetical scenario where creation of custom graphics would be impossible (let's imagine there would be no image editors at all in the world we're living - only library gfx! ), I can tell you that we would see some pretty amazing stuff made out of the MMF2 library graphics...

 
n/a

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
9th November, 2009 at 20:39:47 -

i had this long ass reply for you with a bunch of links and some more of the usual. but you know what. this is the n'th time youve hijacked a thread by causing an argument. look for yourself if you want to know what the games are. back on topic please.

 
n/a

[DELETED]

Likes to put dots on paper

Registered
  08/12/2008
Points
  118

MushroomVIP MemberARGH Sign
9th November, 2009 at 21:23:19 -


Originally Posted by MJK

Originally Posted by OMGGames
Okay, show me something that has top of the line gameplay, got tons of popularity but uses library GFX.



The fact that you don't see these, doesn't mean that one couldn't create something very popular and successful with library graphics. It basically just means that you can create something even more popular with custom graphics and this is obviously (and fortunately) the path that most clickers and game designers take. But if you think of a hypothetical scenario where creation of custom graphics would be impossible (let's imagine there would be no image editors at all in the world we're living - only library gfx! ), I can tell you that we would see some pretty amazing stuff made out of the MMF2 library graphics...



Well said!

 
n/a
   

Post Reply



 



Advertisement

Worth A Click