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HorrendousGames

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9th November, 2009 at 21:37:36 -


Originally Posted by Mr.Sludgy
i had this long ass reply for you with a bunch of links and some more of the usual. but you know what. this is the n'th time youve hijacked a thread by causing an argument. look for yourself if you want to know what the games are. back on topic please.



Yeah, I hijacked the thread. I have nothing more to say to you.

 
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9th November, 2009 at 22:06:17 -

"Okay, show me something that has top of the line gameplay, got tons of popularity but uses library GFX. Or something that someone has described as having "horrible" GFX. After all it doesn't matter, right? "

I suck at graphics but my games still manage : http://www.create-games.com/download.asp?id=6709

 
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9th November, 2009 at 22:13:11 -


Originally Posted by OMGGames

Okay, show me something that has top of the line gameplay, got tons of popularity but uses library GFX. Or something that someone has described as having "horrible" GFX. After all it doesn't matter, right?



Knytt is popular and has no gameplay and very basic, Paint like graphics.
Cave Story limits its palette, jerky animations, basic effects etc and is also quite popular.
La Mulana looks terribly dated and is popular.
(I don't really play many indie games so my experience is limited mmkay )

Whilst these aren't horrible they're certainly not as pretty as what some people here can churn out. I think the reason why there isn't a good game with library graphics is because it's new people who use them, people who aren't going to know the ins and outs of making a good game. Could be a good idea for a comp though - make something decent with library graphics .

 
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9th November, 2009 at 23:49:56 -

I only used library graphics once for my very first game. I personally have nothing against them: they are great for people who aren't very good spritists, or just want to test a gameplay concept or something, but I just really enjoy making my own graphics and effects (with the event Editor).

 
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10th November, 2009 at 09:13:32 -

i suppose they're ok if you need graphics NOW but when it's later you should be looking into customs

you may be able to get away with using them if you use them well or edit the hell out of them, but if most people won't even touch your game the instant they see library graphics in your screenshots, well...

 
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