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Hayo

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2nd April, 2010 at 21:39:41 -

I remember people asking this on the CT boards by the time MMF2 was released. The answer was something like "you can copy and paste, what's the point?". That's what makes this such a big community

 
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Marko

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2nd April, 2010 at 22:24:52 -

Haha, good response that one but not quite the answer i would have wanted! I wonder why they did remove it?

 
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3rd April, 2010 at 00:56:51 -

Just hold down CTRL and drag the object you want to copy. Works just the same.

 
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3rd April, 2010 at 01:10:15 -

Cheers Brandon, i never tried that before!

 
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3rd April, 2010 at 01:24:28 -


Originally Posted by SiLVERFIRE
Just hold down CTRL and drag the object you want to copy. Works just the same.



Ah cool, that's definitely an improvement. Still not as good as the old way but one step closer to removing mmf2 annoyances.

 
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Silveraura

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3rd April, 2010 at 04:12:07 -

I wouldn't like the right click just because I frequently have grid snap on, and you can't snap objects to the grid when you first create them.

 
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3rd April, 2010 at 18:08:45 -

I don't want it to have any real 3D but what I would definitely like to see are smaller 3D functions such as 3D box, 3D sprites, 3D zoomb et cetera, everything you can think of. Of course some of these MMF2 can already provide but there unerringly aren't any easy way for that. Especially the 3D zoom is simple so cool and perfect for fighting and beat em up games.

Then basically better extensions and features for creating application software. Easier and more powerful ways to create layouts for applications(where you can see the copy/paste icons etc) and support for app interfaces like Ribbon http://www.destinys-darlin.com/wp-content/uploads/2009/05/word-2007-ribbon-interface-thumb.jpg

More and better effects, ink effects and all stuff players could find handy....

But mostly just a support in one way or another for all the goodies and features people come up with outside the Clickteam scene. Such as the ribbon interface example.

 
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markno2



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3rd April, 2010 at 18:24:52 -

Sooo... for MMF3, nobody here wants 3D support, but everyone wants a re-hashed version of MMF2 with minor annoyances removed and a slightly improved picture editor?

What's the deal with the "Clickteam aren't capable of making anything good, so we aren't going to ask them for anything" attitude here?

Clickteam is underrated. They made Jamagic, so they must have some knowledge of working with 3D engines.


 
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3rd April, 2010 at 18:27:50 -

Jamagic sucks

 
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Bibin

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3rd April, 2010 at 19:41:50 -

I want this.

If I want to reference all of "Active 1", or all of "Active 1" relevant to an event (like, Active 1 has collided with Active 2), I'll just do that.

If I want to, though, I want to be able to call "Active 1(2)" to call the second instance of Active 1. Also, a GetInstance(Active 1) would complement that too.

 
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5th April, 2010 at 17:52:30 -


Originally Posted by marky_2
Sooo... for MMF3, nobody here wants 3D support, but everyone wants a re-hashed version of MMF2 with minor annoyances removed and a slightly improved picture editor?

What's the deal with the "Clickteam aren't capable of making anything good, so we aren't going to ask them for anything" attitude here?

Clickteam is underrated. They made Jamagic, so they must have some knowledge of working with 3D engines.



That's exactly the point. MMF3D would actually be Jamagic 2. It will be only slightly better than Jamagic, just like MMF2 is slightly better than MMF1.5. Clickteam have accepted the fact that nobody's going to buy that, which is why they're asking donations for it. If they knew they could make it great, they would Jamagic's actually not so bad.. it's much more user-friendly than any 3D game making tool, but still 5 times more difficult to make games.

Minor annoyances really stack up when you make a big project. Fastloop alone cut down a lot of workarounds. Lua cut down my coding time by over 80%. Right now, it's impossible to read your code when you have an average of 7 conditions per event and more actions per event.

 
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MasterM



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5th April, 2010 at 18:44:38 -


Originally Posted by Ricky
Yeah but construct can't do flash



and as far as im concerned construct cant do java even though ive never tried it myself and ive been told MMF's java export is quite wonky so prolly a working java export.

also ive said everything GOOD construct has which means:
combine the best out of BOTH worlds. for example im sick of that active object / background object hierarchy MMF is forcing onto me.

also there used to be a ZOOM object for MMF 1.2 - I don't think it exists for MMF 2 but I wish they would have worked on it and made a better ZOOM object that actually works. Also I would love to be able to rotate the whole screen like the beginning of Super Metroid where you have to escape and everything is exploding.

edit: OH excuse me but is MMF 3 REALLY in the pipeline or is it just a pipe dream?

Edited by MasterM

 
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Xgoff



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5th April, 2010 at 18:56:33 -


Originally Posted by marky_2
Sooo... for MMF3, nobody here wants 3D support, but everyone wants a re-hashed version of MMF2 with minor annoyances removed and a slightly improved picture editor?

What's the deal with the "Clickteam aren't capable of making anything good, so we aren't going to ask them for anything" attitude here?

Clickteam is underrated. They made Jamagic, so they must have some knowledge of working with 3D engines.


a lot of annoyances aren't minor

for example no global/behavioral qualifiers, fastloop (or really any triggered condition afaik) inefficiency, and lack of foreach loops are painful in engine design

 
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UrbanMonk

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5th April, 2010 at 19:14:20 -


Originally Posted by MasterM

Originally Posted by Ricky
Yeah but construct can't do flash



and as far as im concerned construct cant do java even though ive never tried it myself and ive been told MMF's java export is quite wonky so prolly a working java export.

also ive said everything GOOD construct has which means:
combine the best out of BOTH worlds. for example im sick of that active object / background object hierarchy MMF is forcing onto me.



Well I'm glad construct is around. Since it's a rip off of MMF it's a good launching point for those who want to learn how to use MMF2, but can't afford it.

Once they decide they want more power, like a working joystick object, and online support, they'll upgrade to MMF. Oh yeah, and java mobile, java, and flash, did I mention iphone/mac export on the way?


Originally Posted by MasterM
edit: OH excuse me but is MMF 3 REALLY in the pipeline or is it just a pipe dream?



Yes, MMF 3 is being worked on now, I've seen jeff mention it a few times.

 
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5th April, 2010 at 19:45:47 -

I don't want 3D because I know for a fact that it'll limit me. With 2D, it's very easy to make the limitations maxed out by the hardware, but with 3D there is so much involved and frankly, even if Clickteam did an excellent job, we wont have much better then Wii graphics and functionality without it being incredibly complex for people which defeats the entire purpose of their software. The possibilities are so much further out there with 2D then 3D. I would much rather Clickteam use their time and skills into making 2D the pinnacle of perfection, then to try to create a decent 3D software and severely undercut the 2D aspect - leaving us with 2 half-baked branches as opposed to a single excellent well thought out piece of software.

 
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