I'm guessing this has been discussed A LOT already, but my conclusion is that a lot of the people who surfed this place during the 'golden age' have started to grow up.
The market is flooding with game-making software, and the competition is getting bigger and bigger, which simply prevents new users from finding this place after googling "game-making". What's left is a bunch of loyal members who eventually gets jobs, families and everything else that is so much more rewarding for a lot of people.
well this site could be revived to its former glory, maybe what i'm about to say is blasphemy or something but.. .why does this have to be a clickteam product exclusive game making site? what is the reason for that? Why not refocus its target audience to 'indie game development in general' people who want to make games through whatever means they choose. MMf2; Game-Maker.. CONSTRUCT or more advanced scripted games etc.. maybe even include sections for game mods or mapping. I mean I first visited TDC back in 2003 or something and tbh its pretty much IDENTICAl!
I remember when the klik community was as big as it is now, and we had one message board (The Wall) and The AP-Zone. Now we have this huge site, which is nice to have, but it's like 20 people walking around Costco.
I think mr Tom has a point. Even though this is not a click-only site 90% of the people think it is (might be the name). But I think Rikus and gang are already working on that.
Its not a clickteam product exclusive site??.... yeah it is.
Its not like it is enforced but i mean look at the forum there is a board for 'Other software bsides click' while the rest are click dedicated. Doesnt exactly give a welcome message to visitors who use different software. they WILL go elsewhere.
I don't think it should be for any other products than Click. If I wanted an indie game forum, I'd go somewhere else for that. What's wrong with having a bit of a niche?
"If I wanted an indie game forum, I'd go somewhere else for that. What's wrong with having a bit of a niche? "
that is exactly my point. people who want an indie game forum go somewhere else for that. How about we make it so they don't. What is wrong with having a bit of a niche? well its a niche! and by definition small in audience. TDC requires funding you know.
That argument doesn't make sense. It requires funding up to the level of its userbase; if TDC suddenly got thousands of new visitors, bandwidth costs would rocket upwards.
How about TDC scales down its website? Just a thought - make it exclusively Clickteam, get rid of the Arcade, the useless points system, and KlikCast, make the content more specific (vetting for games that get allowed in the d/l section, so no demos or crap, but allow a section of the forum for specific games to be posted and be discussed); in short, make the site smaller but better.
Not an entirely serious or specific plan, but just pointing out that maybe we're looking at it the wrong way. Instead of making TDC this big, sprawling, directionless website, we could actually pinpoint what the site should actually be all about: Click.
Originally Posted by Matt Boothman That argument doesn't make sense. It requires funding up to the level of its userbase; if TDC suddenly got thousands of new visitors, bandwidth costs would rocket upwards.
How about TDC scales down its website? Just a thought - make it exclusively Clickteam, get rid of the Arcade, the useless points system, and KlikCast, make the content more specific (vetting for games that get allowed in the d/l section, so no demos or crap, but allow a section of the forum for specific games to be posted and be discussed); in short, make the site smaller but better.
Not an entirely serious or specific plan, but just pointing out that maybe we're looking at it the wrong way. Instead of making TDC this big, sprawling, directionless website, we could actually pinpoint what the site should actually be all about: Click.
Now THAT is a radical (and actually not that crazy) thought!!
As for the "no demos or crap" comment - how about a demos section set away from the actual Downloads section entirely? We could even put game engines in there too.
Originally Posted by Matt Boothman That argument doesn't make sense. It requires funding up to the level of its userbase; if TDC suddenly got thousands of new visitors, bandwidth costs would rocket upwards.
How about TDC scales down its website? Just a thought - make it exclusively Clickteam, get rid of the Arcade, the useless points system, and KlikCast, make the content more specific (vetting for games that get allowed in the d/l section, so no demos or crap, but allow a section of the forum for specific games to be posted and be discussed); in short, make the site smaller but better.
Not an entirely serious or specific plan, but just pointing out that maybe we're looking at it the wrong way. Instead of making TDC this big, sprawling, directionless website, we could actually pinpoint what the site should actually be all about: Click.
"It requires funding up to the level of its userbase; if TDC suddenly got thousands of new visitors, bandwidth costs would rocket upwards."
-there is such a thing as economy of scale. Yeah higher costs but also higher revenue, chances are revenue increase will exceed cost increase if you increase your audience. The more you add to the userbase the less the cost per user is. I mean imagine if the site had 1 visitor, it would cost a fair amount more per user than if it had 10000 visitors.
I dont want to make this an argument but i'd like to understand this idea. genuinely could someone explain to me why they would want this site to be MORE clickteam orientated and scaled back to a smaller userbase? Don't you want to encourage more people to make and share games, or hide away so that noone else can see your games or be introduced to making them? It just doesnt seem to make sense to me.