The Daily Click ::. Forums ::. Team Projects ::. Experience Level designer/possible multi-tasker needed/prefered
 

Post Reply  Post Oekaki 
 

Posted By Message

Xhunterko



Registered
  07/05/2003
Points
  1015

VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
8th May, 2010 at 23:29:05 -

I saw a t-shirt the other day. It had an orange kitty floating up in a cloudy sky wondering where it's going. It looked near identical to my avatar kitty. So needless to, I got a game idea from it. Things are still brewing up in my head, but so far, the gameplay consists of:

-traditional get things for people starter level to get players used to controls. It starts out as a platformer, but quickly changes after the second "story sequence"

-the kitty somehow grabs onto a balloon and it starts floating up into the upper atmospher. It is here that it's revealed that the kitty's home is an sky island. The kitty sees that he's floating up to a huge cavern of some kind. Here, he is met with an owl-like alien (think Q from star trek, only nice). Saying that if he takes the challenge he may save the world and yadda yadda yadda. The kitty has some abilities to help. The biggest one being is a Portal like headband device.

-After entering the first cavern, the gameplay takes on a vertically scrolling metroidvania type feel. At one point if the kitty ever lets go of the balloon, he falls into the death spikes. Though from time to time it may be necessary to do so. The kitty collects an enhacement, a "double jump boots(?)", confronts the boss at the end, and flies up to the last room. Only to run into a stargate like device that teleports him back into the sky, and, below another cavern like structure.

-here, he remembers his cell phone, and upon attempting to call, gets attacked by some things that makes him lose it. From here on, he has no choice but to continue his adventure.

-game saving will theoretically be a chapter selection based on password security megaman type menu thingy.

-must be willing to use Skype for communication purposes. Github will also be central to data storage.


That's basically my starter premise, of course, ideas are still brewing and I'm not starting to look at this project for until a few weeks or so. But that's the general idea.

As level designer, you will be expected to:

-Create interesting, yet non-repetive level design.

-An understanding of a good difficulty ramp.

-Willing to use tile editors. More specifically "Mappy".

-This is also unpaid work. Though I'm sure if it's a requirement, we can probably find out some way to split a Mochi ad revenue.

Please reply here if your interested. Or contact me via dc mail. Or an email at:
xhunterko@yahoo.com

Thank you for your interest!

Edited by Xhunterko

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

Jon C-B

I create vaporware

Registered
  23/04/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
8th May, 2010 at 23:38:38 -

Sounds like itll be fun to just design levels, I would do it now but I'm in the middle of the group preject compotition right now...

 
n/a

Xhunterko



Registered
  07/05/2003
Points
  1015

VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
9th May, 2010 at 01:45:13 -

That's fine, this project really won't get started for another few weeks. I have no design doc/concept art/basic engine at all even yet. I'm just trying to toss the word out now to gather members for such a project. Because really, I suck at level design. (i think anyways)

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

Jon C-B

I create vaporware

Registered
  23/04/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
9th May, 2010 at 18:34:35 -

Well count me in if you need me

Edited by Jon C-B

 
n/a

Xhunterko



Registered
  07/05/2003
Points
  1015

VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
9th May, 2010 at 19:15:41 -

Alrighty, I'll keep you on the contact list. Though don't look for anything until mid-late June.

Do you do any music by any chance as well?

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

Jon C-B

I create vaporware

Registered
  23/04/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
9th May, 2010 at 19:38:55 -

Some
http://drop.io/wcfecyj i made all of those except crystaline

 
n/a

Xhunterko



Registered
  07/05/2003
Points
  1015

VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
10th May, 2010 at 02:34:53 -

Those are very good! Much better then what I could come up with. Would you have a problem with being part musician as well?

I'm looking to take on at least one or two more people for the project. Those interested please chime in or let me know!

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko
   

Post Reply



 



Advertisement

Worth A Click