I do indeed use extensions for most of my stuff. I'm pretty sure that's where the vast majority of the crashes come from. Thing is, I usually don't know what aspect of the extension causes the crash because they seem so random most of the time. ; I'm having major crash problems with my FableQuest project, and oddly enough, it's only crashing on my testers' computers, not mine.
In any case, I've been better at not using as many extensions these days - mostly because I want to ensure maximum compatibility if I decide to convert stuff to Flash or iPhone.
Just curious - What do you use them for anyway? I understand that they are needed for some things, but with MMF2s new features many of them aren't exactly required. Crashing is the main reason I don't use them, but I also feel better about coding if I don't because I'm dumb :/
To name a few examples, I use the Control X object to grab the numerical value of keys, the Function Loop object to run functions with variables, Move Safely 2 when I don't feel like dealing with stuck-in-walls glitches, Text Blitter to display graphic text, etc. Basically, any extension that makes stuff possible in MMF2 that would be fiendishly difficult to do from scratch.
I guess in that sense, it's a bit of a trade-off between accessibility and reliability.
I can't seem to set up the text blitter right. It always wants to add all kinds of unnecessary spaces into the equation, I really wish there was a way to set it up where it would crop each frame. It's for that reason alone I'm trying to develop a system that can achieve the effects of the text blitter without an extension. The move Safely object you can do without, even though it is convenient (like the PMO) it will put you in a world of trouble should you be put in a situation where it were no longer valid. I've never used the function loop object, and the control X object, that falls into the category of "things you can not do without", along with the joystick object.
That Really Hot Chick
now on the Xbox Live Marketplace!
Sent. (Not 100% happy or complete but who is?)
T'was lack of time found to spend working on it that let me down.
Still, This will be an ongoing project where I can complete it at leisure with no deadlines.
can take this really far with all the ideas I want to implement in with it.
NOt making much sense am I but thats what becomes of Sleep-deprived-One-step-away-from-brain-cell-overload-working-to-a-deadline game-maker. Perhaps Ill edit this post after a well deserved nap.
Welcome to the Daily Click, Jacob. Which site do you hail from, if I may ask?
Also, I learned from Circy this morning that even if we submit our game links, we can still update them as needed before the deadline. Good thing too, because I discovered a couple bugs that I want to fix.