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The Chris Street

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16th November, 2010 at 22:05:15 -

It does need to be a full game. I guess what you could do though, if you felt comfortable with it, is to create two versions... maybe a Lite version and the full version to be released at a later date?

 
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Søren Jensen



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17th November, 2010 at 04:49:34 -

thats what i meant. there wont be any time limit etc, just only acces to half the buildings and decos \ activities

 
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Marko

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17th November, 2010 at 10:15:53 -

Wow Søren Jensen, that looks very promising so far!

 
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The Chris Street

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17th November, 2010 at 10:30:39 -

That should be ok then Soren. As long as it's not a demo or such

 
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Søren Jensen



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17th November, 2010 at 10:42:46 -

well thanks marko. i was in the middle of making this anyways, when tina my big sister, someone that used to be on here, sayd i should start using this site.. Been looking around and it seems great. thanx for a great site´.

Edited by Søren Jensen

 
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Marko

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17th November, 2010 at 10:51:16 -

You're welcome for the site... but i couldn't take all (re: any!) of the credit for it! lol

 
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Bibin

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21st November, 2010 at 19:34:22 -

Here's a video

Edited by Bibin

 
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GamesterXIII



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22nd November, 2010 at 15:02:12 -

Sonic references spotted. four

 
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nim



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22nd November, 2010 at 15:18:00 -


Originally Posted by Bibin
Here's a video



LOVE IT.

It looks great so far Bibin. I kinda wish I hadn't seen that boss fight. It's a clever idea and I'd have enjoyed figuring it out for myself. But anyway..!

If I had to choose one aspect of the first game that I liked most, it's the feeling of familiarity and yet still not knowing what might happen next (especially before a boss fight) that you've achieved through level design, music and presentation. I don't know if you carefully designed it that way or if it's just your natural style. That's something I wanted to aim for with Falafel but I think Hatman does it much better.

Hatman 2!! It's actually happening!

 
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22nd November, 2010 at 15:44:36 -

err. The boss fight is ripped straight from sonic games (Sonic 2 in particular, but I think there is another similar/reference boss in 3/knuckles or something) and shouldn't take more than 10 milliseconds to figure out .

As for the level design . . . I don't see how you can rate the level design properly without seeing more of the game. The level he showed is about as linear as a level can get. I'm sure he has much more than just this up his sleeve.

Edited by GamesterXIII

 
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Eternal Man [EE]

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22nd November, 2010 at 16:03:42 -


Originally Posted by GamesterXIII
err. The boss fight is ripped straight from sonic games (Sonic 2 in particular, but I think there is another similar/reference boss in 3/knuckles or something) and shouldn't take more than 10 milliseconds to figure out .

As for the level design . . . I don't see how you can rate the level design properly without seeing more of the game. The level he showed is about as linear as a level can get. I'm sure he has much more than just this up his sleeve.



The retarded tree strikes again! HUZZAH!

I haven't played most Sonic games, but even if the boss fight had been a tile-to-tile rip from Sonic 2, who cares? The fight seemed to fit HM2 just as well anyway.

And about the level design, before you start jumping people - try and actually READ what he wrote.

I'll point it out for you;

"If I had to choose one aspect of the first game that I liked most, it's the feeling of [...] that you've achieved through level design [...]"

Admin Note
  Not necessary to insult him, hes pointing out criticisms. I saw nothing wrong with what he said :P


 
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nim



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22nd November, 2010 at 16:09:06 -


Originally Posted by GamesterXIII
The boss fight is ripped straight from sonic games



I didn't know that. Interesting, thanks If you can remember where the boss is in Sonic 2, could you point me to a video? Just out of interest, what are the other three Sonic references?


Originally Posted by GamesterXIII
As for the level design . . . I don't see how you can rate the level design properly without seeing more of the game.



I was talking about the first game. http://create-games.com/download.asp?id=7389

But I also disagree that the video above is "about as linear as a level can get". Perhaps you'll think it's negligible but I enjoyed the simple navigation problems to find treasure and the use of the floor switches to open doors in Hatman. I know we're not seeing earth-shattering innovation but there's certainly a lot of room for a level to be more linear than that.

 
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22nd November, 2010 at 16:10:47 -

Didn't realize you said first game. I even read the post a few times to make sure I didn't miss something, but some how, stupidly, managed to miss that part multiple times.

Anyway, the level is linear, treasure or not. I'm not judging the full game based off of a single level alone.

Edited by GamesterXIII

 
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Eternal Man [EE]

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22nd November, 2010 at 16:22:57 -


Originally Posted by GamesterXIII
Didn't realize you said first game. I even read the post a few times to make sure I didn't miss something, but some how, stupidly, managed to miss that part multiple times.

Anyway, the level is linear, treasure or not. I'm not judging the full game based off of a single level alone.



Ha ha, well no one asked you to!

Anyway, just for your sake, I'll point out to you that all levels of SMB1 (except the maze) are more linear, since they don't let you scroll backward. HUZZAH! Image

 
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GamesterXIII



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22nd November, 2010 at 16:28:20 -

Agreed, lol.

I'm ready for the 23rd .

 
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