Thanks, but that's just the quick and easy part. Don't really need the cylinder trick - can just rotate the model by 11.25 degrees (plus whatever elevation I decide on).
I then need to resize and correct the images, and import them all into MMF2.
The problem is that there are going to be some simple things I have to do, like clicking the "save" button - and I'll have to do them all 448 times (32 direcions x 14 units).
I think I might give "SpriteForge Lite" a try: http://www.d-grafix.com/?page=spriteforge#SCR
Now that I think about it though, I can probably automate most of it.
I can use a script to batch process the images in PSP9, and then if I put each image in a different frame of the same direction (instead of a different direction), then I can use MMF2's batch import tool. That way I could also use more than 32-directions if I wanted (the movement is 360 degree).
Are you able to change the output size and disable the anti-aliasing on the renderer? That could save you a lot of time. The most you'd have to do then is automate the cropping, which you could get done in either MMF or PSP.
TrueSpace the antialising is seletable, so it can just be imported straight into MMF.
Or you can leave it on and import the animation into gimp (with a plugin or whatver software you prefer) and remove the backdrop aliasing (so the object itself still looks pretty).
Can't you just render the image as a .png with alpha channel transparency?
That way the anti-aliased edges would actually look good (depending on the style you're going for).
Version of truespace i am using is before png came out, so no lol.
Best i have got is rendering and removing back drop. Turning on AA in MMF then does the AA on the edges in real time so it makes it all look pretty again.