Hayo: Well I paid a good sum of money for mmf2 and in the end it wasn't exactly the product I expected so I can say it did harm me or to be more exact, my wallet. And even though I didn't say exactly why I wasn't happy with with mmf2, my comment could help, if clickteam realizes that their customers aren't all that happy about mmf2 they might feel the need to improve it instead of releasing paid addons/exporters.
Kisguri: It's not that simple, the problems I face with mmf2 can't be fixed from one day to another. I bought tgf in 2000 if I'm not mistaken and it had serious issues but it worked and there were no similar products at the time. 7 years later, when so many new similar tools were already released and some of them for free, I bought mmf2 only to find that during all that time not all that much was improved and some of the biggest problems were still there. Object selection is still broken, bad objects still happen from time to time etc... I had a mmorpg project, Atrox Online, that was going really well at first but as the project grew larger I started to face all sorts of problems. And yes, I have the last update (251 I think) and no the problems weren't in my end. I think mmf2 is good for small sized projects but it's simply not an option for projects with a bigger scope. And when it comes to smaller projects I'd go for construct so all in all it just wasn't worth my money.
MMF2 isn't even up to par with construct which is free, let alone the other paid tools. I think clickteam missed the boat, the community has been shrinking when it was supposed to grow now that indie game development is booming.
I feel there's a serious need to change something in your business model or in mmf2 or I can imagine clickteam going under in a few years time.
"I can see Mr Look is upset, Johnny have you contacted anyone at Clickteam with your issue, if you haven't I hope you will PM me about it or e-mail me at ccarson at Clickteam dot com, If you have can you please PM me what the response from CT was, So I can see if anything else can be done to help"
I think Kisguri is aware of the nature of your problem and was asking you to contact Clickteam directly so they could work with you to fix the problems that plague you, just as other companies do. It's one thing to have problems with your software and another thing to be aware of them, and it is yet another thing to have detail-rich information about the problem so you know where to look to fix or improve it.
There is a difference between "Your product sucks." and "I had this problem with your software when doing this. It seems to happen at these times so it might be related to this. I think it could be improved if you implemented these changes and added this."
All I can say is The tool is capable of making a great number of things large and small. I mean in this video here you have a wide range of games made in the tool...
And if you never approached Clickteam about the Object Selection and or Bad Objects, Share a MFA etc, than we can't fix it or attempt too. So again, obviously you still using it to some extent or you would not have updated to 251 so if you still are having those issue PM me. If you did approach CT about it let me know what happened so next time we don't let a user problem fall through the cracks.
Admin Note Video has been removed; Kisguri, can you link to the newer one? :)
Had construct been around, i might have not purchased mmf2 in 2007. But it was not overly expensive, 3 days wages, and i was working minimum wage at the time. There are solutions to all the problems you mentioned.
Object selection is a piece of cake thanks to the "for each" object.
Even before that you could spread values.
Yes there are issues when your game gets huge but there is a pretty easy way to fix that. Make as much external as possible. Levels can be made in what ever kind of file you like, you can store all the graphics and sound externally. Hell you can even externalize some of the code thanks to lua.
Remember whats up for grabs, A free copy of MMF2 Developer, our Flash Exporter and the Unicode add on, WOW. So make sure you make your entry video, two and 1/2 weeks left!
Time to vote in the "Why I love Clickteam Contest". Watch all the vids on this link for the contest, then 'Like" your favorite. The one with the most likes after seven days (Next Saturday) Wins a full version of MMF2 Developer and all the addons. Help your favorite video win by sharing it with everyone you know and get them to like it! GOOD LUCK!