They haven't released it yet. You might want to check out the discussion thread on the Clickteam forums. The last time I checked it looked like they were considering a weird pricing plan that required you to pay for the exporter, and then pay for each game and (and!) include a MMF logo on the loading screen (even with Dev). I don't know if they changed their minds but it's probably going to be something close to that in the end.
I've been seeing quite a few iPhone games recently here and on Clickteam's Facebook page. Are these people beta testers? (Clash Ball) I'm not that bothered about the exporter but seeing these games being released must be a little frustrating for the guys who are itching to use the it themselves.
On the one hand, anyone who buys an iphone must be A: Rich, and B: Stupid - which sounds like a good demographic to try and sell your games too.
On the other hand, you have to pay $250 for the exporter, plus $100 to Apple, plus another 30% of profits to Apple. And then there's also a lot of competition, and a lame app that just makes fart noises is as likely to be successful as a quality game.
The chances of you actually making any money seem slim to none.
You'll also need a mac to compile the app and you also have to mess around with code signing keys and the like to actually test it on the device.
It's not so true about the fart apps anymore since there are now a lot more quality apps on the store. It took long enough though.
I wouldn't worry too much about giving %30 to apple.
You can complain about that if you want, but in the end any money you earn would be money you wouldn't otherwise have from that market if you didn't sell anything at all.
even just making 20 or so is 20 more you didn't have before!
Of course I'm just in it for fun since I don't think I'll get rich or anything from it. It's your call.