The Daily Click ::. Forums ::. Klik Coding Help ::. iphone / ipad exporter
 

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MasterM



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21st April, 2011 at 11:19:20 -

so when are they gonna release it? have they already released it? i cant find it on clickteam's page.

 
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MasterM



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23rd April, 2011 at 01:51:22 -

oh come on guys. if it isnt out yet you could at least have said "no it aint out yet" or something but no reply is uber lame. seriously.

 
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OMC

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23rd April, 2011 at 02:18:42 -

No, it ain't out yet.

It's in testing though.

 

  		
  		

Assault Andy

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23rd April, 2011 at 08:00:23 -

Certain cool people are testing it

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

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Candy Cane
23rd April, 2011 at 09:05:28 -

Oh are you netninja?

 
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alastair john jack

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23rd April, 2011 at 09:54:34 -

Yep

 
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nim



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23rd April, 2011 at 15:36:02 -

They haven't released it yet. You might want to check out the discussion thread on the Clickteam forums. The last time I checked it looked like they were considering a weird pricing plan that required you to pay for the exporter, and then pay for each game and (and!) include a MMF logo on the loading screen (even with Dev). I don't know if they changed their minds but it's probably going to be something close to that in the end.

 
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The Chris Street

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26th April, 2011 at 22:24:05 -

I think the exporter will set you back about $249.

 
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MasterM



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27th April, 2011 at 02:28:34 -


Originally Posted by The Chris Street
I think the exporter will set you back about $249.



ouch

 
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UrbanMonk

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27th April, 2011 at 04:06:06 -

And a little more for an intel based Mac, not to mention the $100 apple yearly fee.

Yeah it's not meant for hobbiest. At least not the poor kind.

Although I'll gladly compile and upload games to the apple store for anyone if they ask nicely.

 
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nim



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12th May, 2011 at 16:20:28 -

I've been seeing quite a few iPhone games recently here and on Clickteam's Facebook page. Are these people beta testers? (Clash Ball) I'm not that bothered about the exporter but seeing these games being released must be a little frustrating for the guys who are itching to use the it themselves.

 
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Hayo

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12th May, 2011 at 16:24:38 -

Exactly what I was thinking. I hope CT doesn't think this is a clever way to advertise

 
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UrbanMonk

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12th May, 2011 at 22:58:36 -

No, it wasn't to advertise, it was partially to see if apple would accept the apps.

I'm going to submit one myself pretty soon.

 
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Sketchy

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12th May, 2011 at 23:32:00 -

I'm only slightly interested.

On the one hand, anyone who buys an iphone must be A: Rich, and B: Stupid - which sounds like a good demographic to try and sell your games too.

On the other hand, you have to pay $250 for the exporter, plus $100 to Apple, plus another 30% of profits to Apple. And then there's also a lot of competition, and a lame app that just makes fart noises is as likely to be successful as a quality game.
The chances of you actually making any money seem slim to none.

 
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UrbanMonk

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13th May, 2011 at 01:07:51 -

Hey now! I own an iphone!

You'll also need a mac to compile the app and you also have to mess around with code signing keys and the like to actually test it on the device.
It's not so true about the fart apps anymore since there are now a lot more quality apps on the store. It took long enough though.

I wouldn't worry too much about giving %30 to apple.
You can complain about that if you want, but in the end any money you earn would be money you wouldn't otherwise have from that market if you didn't sell anything at all.

even just making 20 or so is 20 more you didn't have before!

Of course I'm just in it for fun since I don't think I'll get rich or anything from it. It's your call.

 
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