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Hayo

Stone Goose

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  15/08/2002
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18th May, 2011 at 16:00:36 -

That's what I thought, thanks.

 
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Hagar

Administrator
Old klik fart

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  20/02/2002
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You've Been Circy'd!Teddy Bear
18th May, 2011 at 16:18:20 -


Originally Posted by Hayo
Just wondering, did they ever test you for autism?



I agree with the quoted comment .

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Back to work Artemis Clyde Frog and make those millions! I could earn a lot as a researcher, but doing my hobby (at a reasonable salary) I think I would enjoy much more. Either that or I maybe setting up an instrumentation company with my supervisor...

Anyway I miss the days of clicking for the fun of it...


 
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GamesterXIII



Registered
  04/12/2008
Points
  1110

I am an April Fool
18th May, 2011 at 18:15:57 -

I make $0, obviously. I don't care to profit from game design at the moment, as I have too many other things going on. I plan to put more effort into it in about a year when I have a better setup.

You guys just seem to think that its 100% impossible to make large amounts of money making "indie" games. The guy that made cactus bruce was making tens of thousands a month. I wouldn't exactly say that cactus bruce is amazing by any means, nor would I expect any of his other games to be revolutionary. That tens of thousands was only 40% of what his games were netting because he was using a portal for most or all of his sales. I don't know the exact figures as its been a while, but he had a blog or something talking about it at one point in time.

Anyone who thinks that you can't make any significant amount of money off of click games is an idiot, hands down, and examples like these are exactly why I can't stand this community.

"I can't I can't I can't I can't I can't I can't I can't I can't"

Edited by GamesterXIII

 
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Hagar

Administrator
Old klik fart

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  20/02/2002
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  1692

You've Been Circy'd!Teddy Bear
18th May, 2011 at 18:45:50 -

Clyde, sometimes I really cannot believe you are not a fake account.

At no point have I said myself or anyone else could not make money making games with click products.

I just said I personally could not be bothered to do so, as I would only sell things I would be proud to put my name on. Such things would require 100s of hours of work (such as my current game, which some people have seen its early engine and artwork). How long did that guy make "tens of thousands"? Probably not those long, as game sales usually drop off quite quickly upon release.

I am a terrible perfectionist, and I would probably spend far too long on a game. That said I would love to make money (and a living) making games, is it not the reason we are all here? We love making games. Try reading my posts better next before trolling , nice try but no cigar.

I could just earn a lot doing my profession, which would be a lot more secure give the fact I maybe settling down with my lady soon...

 
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Hayo

Stone Goose

Registered
  15/08/2002
Points
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Game of the Week WinnerHas Donated, Thank You!VIP MemberGOTM 3RD PLACE! - APRIL 2009Weekly Picture Me This Round 27 Winner!Weekly Picture Me This Round 41 Winner!Weekly Picture Me This Round 45 Winner!
18th May, 2011 at 18:50:53 -


Originally Posted by GamesterXIII
I make $0, obviously. I don't care to profit from game design at the moment, as I have too many other things going on. I plan to put more effort into it in about a year when I have a better setup.

You guys just seem to think that its 100% impossible to make large amounts of money making "indie" games. The guy that made cactus bruce was making tens of thousands a month. I wouldn't exactly say that cactus bruce is amazing by any means, nor would I expect any of his other games to be revolutionary. That tens of thousands was only 40% of what his games were netting because he was using a portal for most or all of his sales. I don't know the exact figures as its been a while, but he had a blog or something talking about it at one point in time.

Anyone who thinks that you can't make any significant amount of money off of click games is an idiot, hands down, and examples like these are exactly why I can't stand this community.

"I can't I can't I can't I can't I can't I can't I can't I can't"



Huh. Nobody ever said such a thing. It's possible to make money with indie games (I do so myself and it's more than $800 thankyou) and we all know the example of Blue Tea games (I worked for the guy in the old days) but it IS hard, and it IS a lot of work to pull it off right.

 
www.hayovanreek.nl

Hagar

Administrator
Old klik fart

Registered
  20/02/2002
Points
  1692

You've Been Circy'd!Teddy Bear
21st May, 2011 at 10:10:07 -

I have just been reading about the iPad, do you really need a USB dongle? Just wow.

Image

XNA will be a lot more interesting for me .

 
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Disthron



Registered
  08/02/2005
Points
  1101

VIP Member
16th June, 2011 at 16:38:27 -

I'm exited about the iphone exporter, but it had I'm not sure how usefull it will be if you need a Mac to compile it so I hope that's not true. Personaly I think the more devices/systems MMF can export to the better. One thing I really dislike about the games indestry shifting so much toward consoles is the "console exclusive" games. There have been a few times I've seen an iPhone game that I can't play becosue I don't have an iPhone. With the new exporters coming out you could develop a game that could run on iPhone, Black Berry, Android or XBA... or NXA or whatever the Micrasoft thing is. And if you don't wont to develop for one platform, then don't buy that extension.

That's my take on it anyway.

 
"Oh, my god! A lightning monster just ripped out this poor woman's eyes, and your mocking her shrubbery!" - The Spoony One
   

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