Were awesome, but then years later when you play them, you say "Wow, this is pretty bad!"
Mine is just about everything I've ever made in MMF and TGF. Combo Block Bomber Rush is alright I guess, but a lot of stupid, stupid mistakes that could have easily been rectified had I thought harder.
My first game was called Vortex Runner and it was a really crappy 3D effect with a really crappy game built on top of it. Since then I've made a few games but basically anything I made before 2006 was pretty bad. I think Uchuusen and Falafel turned out alright, based on the comments I read, but even those could have been improved in a lot of ways.
Originally Posted by The Chris Street Sam The Slug...
what are you talking about? sam the slug is your best game. in fact probably your only good game next to sleepy dreams which was before you did two pixel outlines and annoying ass music and boring... haha oh i better stop ripping on your games
but seriously i think sam the slug is fun and kind of innovative. it combines the addictive concept of snake with a puzzle element. great stuff. SO GREAT and even addictive i might rip it off / steal it and put it in the app store just to see how well it well do and then tell you how well it went just to show you that this game wasnt bad in ANY WAY.
hell i think i should really do this given the fact ive got a mac dev. acount. consider your idea stolen.
I think CHRISTMAS ISLAND is Mr Streets best work todate
My biggest problem is I never finish game so I can't really comment on the subject. Block Master is as close as I've come to finishing a game but that's still way off.
I think all of my older games are worse than what I could make now. I guess My first ever games seemed awesome at the time purely because I was actually making games for the first time.
Now I think about what I'm doing and will scrap them if I don't like what ive got.
I guess one example would be my 2nd Dizzy fan game Lost woods Dizzy. Now i would have made a better inventory system, tried to emulate the movement as closely as possible to the Spectrum/Amstrad versions and attempted to make my own music.
I feel this way about pretty much everything I make. I was really proud when Star Angel made the front page and when Astro Dude made GOTW, but looking at both of them now made me cringe, if only because of the horrendous music I made for them. >.< Heck, I'm not really that thrilled about my more recent projects either, like Jade Phoenix.
Super Ecksdee Panic is probably the only completed game that I have no major qualms with.
I was thinking that my game DMFS Escape was "totally epic on so many levels," and now that I've become at least a little better at making games, I have a feeling I could give it a major overhaul and fix a ton of stuff. Probably the only thing I'd keep the same (other than basic gameplay) would be the graphics.
A lot of my older games I think aren't all that good. I really wish I know more about custom movements for Necropolis Rising. I think the jitterness and collison problems hurt that game. Same with the voice samples, regular sfx would have been way better in retrospect.
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DXF Games, coming next: Hasslevania 2- This Space for Rent!
I think my earlier games were better. The later ones became too joke-like and unserious after reading comments like "funny, liked the cutscenes". I'd totally ruined everything.
Discarded pizza boxes are an indispensable source of cheese.
Originally Posted by marky_2 I think my earlier games were better. The later ones became too joke-like and unserious after reading comments like "funny, liked the cutscenes". I'd totally ruined everything.
I still think that ZombyDude's REVENGE is one of the funniest games I'd ever played. Definitely my favourite of that year.
Don't sweat it. Long story short, games can still be very entertaining even if you feel the platform engine isn't the best or whatever. Some people are harsh in their judgments, while others will have a blast and ignore the parts that are annoying or don't work so smoothly.
Keep making games at your own pace; as long as you're not boring yourself and have stopped learning, then you'll be fine.
Originally Posted by Alonso Martin I am glad I never released anything, or that what I did release was lost with geocities. They were all very shitty.
On another note, Nim, I was quite impressed with Vortex Runner back in the day Do you have any of the games made by Oł?
It's nice of you to say I thought it was pretty cool back in the day too, but now I can hardly look at it, hah!
I still have all of our games. I think I kept everything we ever created - even the unreleased stuff we traded on IRC - and I made a big montage video a few years ago (edit: http://www.youtube.com/watch?v=2-EnfgaPVNo ) How about you guys? Does one of the ex-Natomic members have a huge archive of everything you guys worked on?
I didn't realise you guys had made so many games! That video gave me a nice nostalgia ride What are they all up to now?
I'm not sure if Andi kept a backup of all the games they released. This link has some games published on the earlier posts: http://www.facebook.com/natomic?sk=wall
The O3 guys are all doing well I think. We keep in touch through Facebook and some on Twitter. They're all still interested in making games to some degree. It's something that never leaves you I think! I don't think it's my place to talk about them by name here, though I'm sure you could find recent indie games and art by them with a little searching.
I'd love to see a montage video of other groups' games too. Natomic, Faind, Silvernova, VReal.. DO IT!