Thanks guys! That's something I should try, Fifth - though for the moment I'm fine with the few that I have. It does seem peculiar to have a limit to them but not on Active Objects.
I've always heard that storing a lot of global values and strings can be resource intensive and that it's preferable to store data externally. Might want to try the binary array or INI++ extensions - INI++ can encrypt INI files so they aren't editable by players.
ChrisD> Employer: Say, wanna see a magic trick?
ChrisD> Employee: Uhh… sure, boss.
ChrisD> Employer: Your job! It just disappeared! Pack your things and leave! Pretty good trick, huh?