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TreePine



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  25/03/2018 18:10:38
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25th April, 2018 at 25/04/2018 00:01:27 -

You know how in a game the screen rolls a clip of something i.e. in mondaboy64's bug o bugs he has a screen that says "mondaboy64 presents bug o bug". Very noobish I know.

 
- Not a pinetree but a TreePine

MonadoBoy64

Am Really Feeling it

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  27/01/2018 23:48:54
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25th April, 2018 at 25/04/2018 02:53:40 -

Well, the world may never know, except for the developer (me).

I'm just kidding. Actually, it's pretty simple and easy to do. First, you make strings or formatted texts of the texts want to show. Second is to make the background. The third is to set the formatted texts or string as a certain group like for example netural. Fourth in the event editor put (start of frame) then make the group you select for the formatted texts or strings invisible. (The reason why you should put it the formatted texts or strings in a group is so you don't have to individually put make invisible for each one. Or in short term it saves time coding). Fifth you put, if (timmer equals a certain time, for example, 1 second). Make a certain string or formatted text reappear). Sixth, to repeat step 5 for the rest of the strings or formatted texts you have and of course make the time they reappear larger than the one put for the first formatted text or string you have to reappear first. Then the seventh and final step is to put another if (Timer equals a certain time). Then (jump to the frame you want the player or you to go next).

And that's how it's done and if you don't understand it in words I'll provide a link to download my presents screen to see how actually works. http://www.filedropper.com/monadoboy64presentsscreen

Hope this helps!

 
Links!

https://walton-nicholas.weebly.com/

https://monadoboy64.itch.io/

https://gamejolt.com/@MonadoBoy64

https://www.facebook.com/nicholas.walton.355?ref=bookmarks

https://twitter.com/MonadoBoy64

https://www.instagram.com/monadoboy64/

TreePine



Registered
  25/03/2018 18:10:38
Points
  264
25th April, 2018 at 25/04/2018 22:59:31 -


Originally Posted by MonadoBoy64
Well, the world may never know, except for the developer (me).

I'm just kidding. Actually, it's pretty simple and easy to do. First, you make strings or formatted texts of the texts want to show. Second is to make the background. The third is to set the formatted texts or string as a certain group like for example netural. Fourth in the event editor put (start of frame) then make the group you select for the formatted texts or strings invisible. (The reason why you should put it the formatted texts or strings in a group is so you don't have to individually put make invisible for each one. Or in short term it saves time coding). Fifth you put, if (timmer equals a certain time, for example, 1 second). Make a certain string or formatted text reappear). Sixth, to repeat step 5 for the rest of the strings or formatted texts you have and of course make the time they reappear larger than the one put for the first formatted text or string you have to reappear first. Then the seventh and final step is to put another if (Timer equals a certain time). Then (jump to the frame you want the player or you to go next).

And that's how it's done and if you don't understand it in words I'll provide a link to download my presents screen to see how actually works. http://www.filedropper.com/monadoboy64presentsscreen

Hope this helps!



i understand it thanks alot!!

 
- Not a pinetree but a TreePine

MonadoBoy64

Am Really Feeling it

Registered
  27/01/2018 23:48:54
Points
  3405

VIP Member
26th April, 2018 at 26/04/2018 02:00:18 -

Your welcome!

 
Links!

https://walton-nicholas.weebly.com/

https://monadoboy64.itch.io/

https://gamejolt.com/@MonadoBoy64

https://www.facebook.com/nicholas.walton.355?ref=bookmarks

https://twitter.com/MonadoBoy64

https://www.instagram.com/monadoboy64/

TreePine



Registered
  25/03/2018 18:10:38
Points
  264
10th June, 2018 at 10/06/2018 13:07:19 -


Originally Posted by MonadoBoy64
Well, the world may never know, except for the developer (me).

I'm just kidding. Actually, it's pretty simple and easy to do. First, you make strings or formatted texts of the texts want to show. Second is to make the background. The third is to set the formatted texts or string as a certain group like for example netural. Fourth in the event editor put (start of frame) then make the group you select for the formatted texts or strings invisible. (The reason why you should put it the formatted texts or strings in a group is so you don't have to individually put make invisible for each one. Or in short term it saves time coding). Fifth you put, if (timmer equals a certain time, for example, 1 second). Make a certain string or formatted text reappear). Sixth, to repeat step 5 for the rest of the strings or formatted texts you have and of course make the time they reappear larger than the one put for the first formatted text or string you have to reappear first. Then the seventh and final step is to put another if (Timer equals a certain time). Then (jump to the frame you want the player or you to go next).

And that's how it's done and if you don't understand it in words I'll provide a link to download my presents screen to see how actually works. http://www.filedropper.com/monadoboy64presentsscreen

Hope this helps!



Could I please the download sample

 
- Not a pinetree but a TreePine

MonadoBoy64

Am Really Feeling it

Registered
  27/01/2018 23:48:54
Points
  3405

VIP Member
10th June, 2018 at 10/06/2018 16:30:58 -

Sure


http://www.filedropper.com/monadoboy64presentsscreen


 
Links!

https://walton-nicholas.weebly.com/

https://monadoboy64.itch.io/

https://gamejolt.com/@MonadoBoy64

https://www.facebook.com/nicholas.walton.355?ref=bookmarks

https://twitter.com/MonadoBoy64

https://www.instagram.com/monadoboy64/
   

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