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Knockturnal

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27th January, 2020 at 27/01/2020 23:25:13 -

I first started making games when my dad got me The Games Factory, in what I assume must have been 2004, or even earlier. That means I've been making games for at least 16 years!

In the early days I found a home on a site called Martin2k. It was small, but you knew everyone in the community. Later I migrated to TDC. The standard here was much higher, and the community larger and more serious. M2K is now dead, which I guess is what motivated me to come here and post this. If this site too was gone tomorrow I would feel like I left something unsaid. I guess this is a postmortem, or a pre-mortem in a way.

TDC was immensely important in my development and definitively formative for my taste in games. I am now a full-time indie developer even though I've long since left the Clickteam products behind me. Going through my old posts and messages here has reminded me of friendships lost which were long forgotten, and also how much of a stupid kid I was as a stupid kid. (I might still be stupid though, but at the very least not a kid).

I've played so many weird and wonderful games with this community up through the late 2000's and very early 2010's, and would like to extend a small thank you to the community. I don't know where you all are know (with the exception of 3Kliks whom is enjoying success on YouTube), but I hope you are that much closer to achieving your goals.

PS: I went by many different equally stupid names back in the day; Cokeman, Coca-Cola man, Osprey Harrierkite and probably a ton others, so we might have interacted even if you don't recognize my name.

 
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UrbanMonk

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28th January, 2020 at 28/01/2020 20:41:57 -

Cool post.

I also attribute my occupation as a software developer to this site.

It was a great time with a lot of cool people.

Shame I missed out on martin2k. I've never heard of it till now.

I dug through archive.org to see a snapshot. Looks like it was a pretty good site:
https://web.archive.org/web/20161221065618/http://www.martin2k.co.uk/tgf/allgames.php

EDIT: I'm curious what games you've released as an indie dev now.

Edited by UrbanMonk

 
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Joshtek

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30th January, 2020 at 30/01/2020 17:39:34 -

Thanks for sharing your experiences. I am aware of Martin2k but was never part of that community.

I've been following The Daily Click for a long time. I registered on the new site on the 2nd of January 2002 (hence my user ID of 142), but before that followed the HTML version of the site and indeed the AP-Zone.

Being part of the Click communities, including TDC, has long been part of my life and I have lots of fond memories of playing games here, taking part in chats, etc. I still remember how happy I was when I won a GOTW at TDC.

The other communities I was involved in included:
* The official Clickteam forum
* Code-It, which was a forum hosted by Vincent Paglione where people talked about Klik and generally hung out (a lot of people on there also chatted on AIM, and some of us were part of the same Klik game groups like Darkrain)
* SmileyHouse, hanging out with other people who played that Klik-based MMORPG (which is now available to play again at https://smileyhouseonline.com/ !)
* Tank Wars Online - As with SmileyHouse, quite a lot of the people who played TWO (and posted on the forums) were Klikkers
* #K&P - The IRC-based chat room

Edited by an Administrator

 
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Sketchy

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30th January, 2020 at 30/01/2020 19:55:12 -

I started with Klik & Play, some time around 1995, but it wasn't until a decade or so later that I joined TDC (mainly due to a lack of internet access). I joined the Clickteam forums around the same time, but was never very active to begin with - only becoming a more frequent visitor as TDC started to go quiet (going by the username "MuddyMole"). These days I mostly just lurk in the devlogs section of the Tigsource forums (no account yet), but I check back every now and again.

I'm gradually moving away from Clickteam products now, but still enjoy game development as a hobby (not a profession). I've created my own HTML5/WebGL2 game engine, with the intention of using it to make small roguelike and turn-based tactics games.
Funnily enough though, I always liked creating examples and writing articles more than making actual games. I've often thought of writing new articles, but it feels like this site is no longer active enough to make it worth the effort, which is a shame.

At some point, I may start my own blog, with articles about various aspects of game design and development, but also demonstrating how they are handled in the specific project I'm working on - like a combined devlog and tutorial.

 
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BigAl0104

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31st January, 2020 at 31/01/2020 18:16:34 -

It's been great being part of this community so far since I started back in mid-2018.

 
My website: https://www.bigalgames.net/
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Be happy with yourself, and get jiggy with it!

Knockturnal

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31st January, 2020 at 31/01/2020 20:15:51 -

Thanks for the replies guys, it wasn't quite as dead here as I'd expect clicking through the forums.

First of all to elaborate a little bit: Assuming that it's dead for good and not just temporarily; Martin2k was a mostly British (even though I'm not), and very young age (mostly underage at the time) community. It wasn't very serious - I could probably count the number of actual game creators with finished projects on one hand. It just happened to be what I found first, and while I lurked here a lot in the early years I was more intimidated to post.

UrbanMonk: Thanks! I'd be interested to reconnect with anyone making games still, maybe exchange Twitters and stuff.

As for what I've worked on - nothing that has been published yet! I'm actually just a year and a bit out of college. I've made a prototype for a game to promote rural tourism with a business contact in Japan, but the project lacked funding and is on hold. Furthermore I'm making a mobile game (yay, right) which has been given a government grant and will be out sometime this year, and I'm working on a local multiplayer brawler game with a colleague which we will hopefully bring to Nintendo Switch in a while - we're currently touring it on minor local conventions and game award shows. I'd be more than happy to update you when the time comes!

Joshtek: I wish I won a GOTW. You know, if there is anything I learned from my years with Clickteam products it is this: just finish something dammit! You can't win if you don't participate! Obviously I also lurked around the Clickteam forum, but to me it felt more oriented around tech support and had less room for idle banter and (importantly) weird and wonderful games!

Sketchy: I've used your examples back in the day! Thank you for making them You know, I'm pretty obsessed with reading these kinds of blog posts - mostly on shaders or C# tricks. I love one that's called CatlikeCoding.

BigAl: Hey there! You joined long after I stopped frequenting this place, but welcome! (Or welcome back to me)

 
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Sketchy

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2nd February, 2020 at 02/02/2020 23:34:13 -

I get the feeling there are probably still quite a lot of people who check back every now and again, just to see if anything's been happening, but it's not really anyone's go-to place to post their news or ask questions etc any more.

Yep, I love a good devlog / post-mortem / deconstruction blog post or tutorial. I'm a bit over shaders right now - but making my WebGL2 based game engine taught me a LOT about shaders and the whole graphics pipeline.
Redblobgames.com is one blog that I really love and keep going back to, as it mostly deals with relatively complex problems (procedural generation, pathfinding, etc) in tile-based games - which is exactly the kind of programming I enjoy!

 
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UrbanMonk

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3rd February, 2020 at 03/02/2020 18:53:16 -


Originally Posted by Knockturnal
UrbanMonk: Thanks! I'd be interested to reconnect with anyone making games still, maybe exchange Twitters and stuff.



Clayton (another member here) and I are still making things.
We made a game called Splotches using Clickteam Fusion and released it for iOS and PC.

His site is here:
https://jollycrouton.com/

We're working on bringing Splotches to the Nintendo switch next. Almost done with that.

After we finish that I'm not sure what'll be next.

And I can be reached via the email in my profile:
https://create-games.com/profile.asp?id=29983


 
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Rikus

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4th February, 2020 at 04/02/2020 08:45:22 -

Great post Knockturnal, it still brings me joy to read up on how everyone is doing, i am glad tdc played a part of so many peoples lives . tdc was such a big part of my life and i learned so much from it. And yes i am still here also lurking in the shadows every now and then, and i am so grateful to Josh also that he has been keeping up with the front page and putting new games on there.

Also check out this 2002 front page snapshot

https://web.archive.org/web/20021002231138/http://www.create-games.com/home.asp



Edited by an Administrator

 
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Assault Andy

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5th February, 2020 at 05/02/2020 00:14:54 -

Hello!

I haven't visited for a long time but I thought I'd check-in. I'm so happy to see that things are still ticking along. It is nostalgic now to see some old names and old posts. I was hanging around here when I was 12, and I can also see a bunch of silly posts I made as a kid.

I even remember all the avatars and names. Sketchy's cool dog avatar brings back a lot.

I think I must have joined about 5 teams to work on game together. I always remember how much enthusiasm there was for starting new things and making things together. At one point I remember working on something as part of "CCSoft" as well as many other group names.

I can't believe how much stuff we all made. It seems like people were pretty quick to make things and share.

I definitely learned a lot from this website and it gave me a big jump start to my career in game development. It seems like I'm in the boat with a lot of people on moving on from Clickteam products (unfortunately in some ways!). I mostly use Unity now for making games, but there was something really incredible about the speed that MMF2 let you make stuff.

Hopefully there's a few more of the old guard lurking around somewhere

 
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Ambrion



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9th February, 2020 at 09/02/2020 18:35:39 -

Greetings! Heads up for the classic treat;

I've been here on TDC ever since I was a curious toddler, waddling and sailing for cool games to play on my mid-absent PC. It was Martin2k that taught me something valuable, and TDC that led me achieve it.

To my regards, all klik games here were a wow factor back in the days, but none other were the top of the mountain than Hill Gigas' fundamental projects. His bound criteria of endless creativity is what kept me hyped for attention and idea factory, which means that most of his games posted were my personal favorites imao.

To no avail, I couldn't have found the ones that are currently missing, leading towards deep confusion and incarnation of slow, indexed feelings.

But as much as I dream and dream and dream, all shall approach me soon. Daily Click has been a good activity fold host within these years, and I really hope it will somehow come back to being so somehow yet again.

(BTW, my account was lost ever since 2015, so that's why this one is made in 2017. To prevail further advantage)

Edited by Ambrion

 
Self taught artist | FL Studio junior | JRPG enthusiast | Creator of Dunyne | Obsolete ScottGames hunter

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AndyUK

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12th February, 2020 at 12/02/2020 05:50:46 -

I still pop in every now and then and I still open up Fusion 2.5 and mess about with some stuff.

Martin2k sounds familiar, wasn't It also a website with hundreds of example files?

 
.

Ambrion



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12th February, 2020 at 12/02/2020 09:40:39 -


Originally Posted by AndyUK
I still pop in every now and then and I still open up Fusion 2.5 and mess about with some stuff.

Martin2k sounds familiar, wasn't It also a website with hundreds of example files?



Feels like it was, but I can't exactly remember. It was ages ago haha

 
Self taught artist | FL Studio junior | JRPG enthusiast | Creator of Dunyne | Obsolete ScottGames hunter

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Hagar

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12th February, 2020 at 12/02/2020 14:52:29 -

I loved the old days, the internet felt more like a community back then. Globalisation of our communication (facebook etc) has really decimated the older community sites and forums.

I started clicking after getting a copy of TGF from Toys R Us. After that, I hung out on iklik-it.com with the likes of Hayo, HoogHaar, Rycon, Ashman, Tomatoman etc. Despite being crap at clicking back then, I had a lot of fun on iklik-it.com. The owner of the site then decided he would try to sell it and it got shut down. I then moved over to TDC and carried on being crap at clicking until around 2012 or so, when getting a real job and getting married caused a loss in the amount of free time I had.

Recently, I work on electronics, model making and race remote control cars in my spare time. Gaming and game creation does not appeal to me as it used to. It is now a rare occurance that I play video games, has this happened to others?

Still thankful and nostalgic for my time on iklik-it and TDC.

 
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12th February, 2020 at 12/02/2020 20:08:43 -


Originally Posted by Hagar
I loved the old days, the internet felt more like a community back then. Globalisation of our communication (facebook etc) has really decimated the older community sites and forums.

I started clicking after getting a copy of TGF from Toys R Us. After that, I hung out on iklik-it.com with the likes of Hayo, HoogHaar, Rycon, Ashman, Tomatoman etc. Despite being crap at clicking back then, I had a lot of fun on iklik-it.com. The owner of the site then decided he would try to sell it and it got shut down. I then moved over to TDC and carried on being crap at clicking until around 2012 or so, when getting a real job and getting married caused a loss in the amount of free time I had.

Recently, I work on electronics, model making and race remote control cars in my spare time. Gaming and game creation does not appeal to me as it used to. It is now a rare occurance that I play video games, has this happened to others?

Still thankful and nostalgic for my time on iklik-it and TDC.



Facebook nowadays is full of trash in regards of stealing user data. Whether it be a regular blog, image, or just a personal video all depends on sufficiency behind the trespassing

 
Self taught artist | FL Studio junior | JRPG enthusiast | Creator of Dunyne | Obsolete ScottGames hunter

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BigAl0104

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13th February, 2020 at 13/02/2020 06:15:48 -

I wish I would've been part of a community like this one back in the early 2000s, but the problem was that I was way too young since I was born in 1999, I didn't know much about computers and internet at the time. Thankfully, my dad introduced me to all of that, but I was also too young to be a part of online communities, and my parents restricted me from doing that just so I was safe from spam or stuff like that. Looking at this site now, it definitely brings me back to the time when you would just search up .exe or flash games online on sites such as Miniclip and Newgrounds.

Even though I'm really late to the community now, I can safely say that I've had a wonderful time exploring around the site playing other people's games as well as uploading my own. Sure I started with GameJolt, but I guess I just wanted to be helpful on keeping the site alive. So let's hope we can keep the site moving forward until the end of time.

 
My website: https://www.bigalgames.net/
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Code6



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13th February, 2020 at 13/02/2020 14:16:26 -



I got into Clickteam products from a demo on the SimCity game CD. I think it was a demo of Click and Create. I liked that a lot, and when I went to buy it, people were telling me to instead get MultiMediaFusion 1.0. I did, and then started making tons of tiny little games. I would hang out with my friend Fridays, and I always had something new to show him, to mixed reception. hah. Little space shooters, or sidescrolling platforming, or driving around in a car in a city.

Later I made SmileyHouse with the help of Joshtek and art assets / input from lots of people in the community. As he said, you can still play that here: https://smileyhouseonline.com
That was a multiplayer online action RPG with PVP everywhere and PVE. Classes, lots of mini-games like fishing and mining. Just packed full of silliness and fun. It's not very active, but if you send a message on the Discord, you can find someone to log in with you.

Lately my passion project is CouchGames https://couchgames.tv , a webapp for playing games together with a set up like Jackbox Party Pack (although the original version of CouchGames actually predates that). You can play games in person with one TV + a phone per player, or even just play them over the internet. Some of the games on there are inspired by the party game Mafia / Werewolf / Witchhunt, Resistance, and deathmatch variant of Robo Rally. It's still in private alpha, but we play regularly over Discord, so feel free to join us! https://discord.gg/Gd65bkC

 
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23rd February, 2020 at 23/02/2020 16:18:29 -


Originally Posted by Rikus
Also check out this 2002 front page snapshot

https://web.archive.org/web/20021002231138/http://www.create-games.com/home.asp



I remember that design, a nice bright colour scheme. I also remember the comic mentioned in the news post, and the Worm Wars games mention in the other news post.


Originally Posted by Entura
To my regards, all klik games here were a wow factor back in the days, but none other were the top of the mountain than Hill Gigas' fundamental projects. His bound criteria of endless creativity is what kept me hyped for attention and idea factory, which means that most of his games posted were my personal favorites imao.

(BTW, my account was lost ever since 2015, so that's why this one is made in 2017. To prevail further advantage)



I definitely enjoyed Hill Gigas' games back in the day, and was always happy to provide feedback to help inform future versions/games.

(BTW, I can help people get access to old accounts so long as they still exist.)


Originally Posted by AndyUK
Martin2k sounds familiar, wasn't It also a website with hundreds of example files?



There were some tutorials - https://web.archive.org/web/20161221001630/http://www.martin2k.co.uk/tgf/tutorials.php - not sure about hundreds of examples, though.


Originally Posted by Code6
I got into Clickteam products from a demo on the SimCity game CD. I think it was a demo of Click and Create.


Ah, back when demos were popular. Good job you tried it out! I heard about Click via a friend who had The Games Factory back in around 1998. Despite joining in the TGF era I ended up getting Klik & Play too because I wanted to play the demo games and see what it was like.

Edited by an Administrator

 
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The MPP



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26th February, 2020 at 26/02/2020 20:49:19 -

Hello! Since everyone's sharing their TDC stories and experiences I thought I might as well share some of my own!
I first heard about The Daily Click trough an interview I once read. I didn't think to much of it at the time tough. Later I was watching the "The Game Making Journey" series by 3kliksphilip on YouTube and I saw TDC had a pretty big role in it. Around the same time I got very interested by older games by TDC user Hill Gigas. I started making my own games and just thought "Hey, I'll upload my games there! All my favorite game devs did it, so why don't I as well?" Funny enough, some people had the same idea (most notably BigAl0104) around that time. We already knew each other then and we've become great friends since!
My favorite memory here has to be when Hill Gigas commented on one of my games and gave it 5 stars! It made my day, my week, my month!
I do have to admit that my interest in game making has decreased a lot lately tough. But I do still work on some little games from time to time .
My experience here has been great. I've met so many great people, played so many great games and I've learned so much! So in other words; thanks for the great experience so far everyone! I hope this'll continue for many more years to come!

 
Hello. Have a good day.

BigAl0104

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27th February, 2020 at 27/02/2020 05:10:39 -

I guess we can thank Hill Gigas for inspiring us.

 
My website: https://www.bigalgames.net/
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Hayo

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2nd March, 2020 at 02/03/2020 16:55:48 -

I still visit this site a couple times a week and am always happy when there is something new. I really do miss the old days when the community was very active, especially the 2002-2005 era. I started with Klik&Play in 1997 and even though I switched to Construct for my educational material (where I invest most of my energy these days) I still use Fusion for my games. Fishhead 4 is really nearly almost more or less done now!

 
www.hayovanreek.nl

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7th March, 2020 at 07/03/2020 17:02:56 -

Great to see so many familiar names on this thread. I'm looking forward to the next Fishhead game as I did find the others to be fun.

2002-2005 was definitely a great time for TDC, and that mostly coincided with the heyday for SmileyHouse. Other communities were probably at their peak earlier, such as #K&P and Code-It.

The timeline at https://www.create-games.com/timeline/1994.html has quite a good summary of the period from 1994 to 2008 and a number of the communities and projects which rose and fell. This includes, for example, V-Cade, which when it was active had some really great little games on it that I remember fondly. It also mentions the Click Convention - I went to one of those and it was great to meet so many fellow clickers that I had previously spoken with over the Internet (MSN and ICQ probably as the people I knew on AIM were mostly outside of the UK).

Edited by an Administrator

 
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Rikus

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7th March, 2020 at 07/03/2020 19:21:14 -

Hi Josh, thanks for the link i just spend 30 min looking at the click Timeline

Found a link there to this interview with Hayo that I backed up from the click island site. I used to post reviews and interviews there with creators here is the only 1 that still works:

https://www.create-games.com/bernardandhank.asp
https://www.create-games.com/clickreviews.asp (only the Bernard and Hank interview link works

Anyone remember "The picture me this" compo? A scrambled picture was posted and you had to figure out what game it was for, that was fun





 
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7th March, 2020 at 07/03/2020 23:48:21 -

For those interesting in Picture Me This, there was actually a revival of it at TDC in 2008 so you can still see some of the forum posts: https://www.create-games.com/forum_post.asp?id=237892 - I guess at some point I could try reviving it again. Is that something people would be interested in?

I've checked on the Internet Archive and some stuff from ClickIsland circa 2004 is still accessible beyond Bernard & Hank

Interviews:
* Blue Dragon by Steve / Neo (interviewed by Chicken14528 ): https://web.archive.org/web/20040324094259/http://www.clickisland.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=14
* Last Days Of Vietnam by [HTS]HetH (interviewed by Rikus): https://web.archive.org/web/20040820153850/http://www.clickisland.com:80/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=15
* Blocco by Darren McLeod of Acoders (interviewed by Rikus): https://web.archive.org/web/20050416011218/http://www.clickisland.com:80/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=20
* The Lines Continues by Beppo (interviewed by Rikus): https://web.archive.org/web/20040820145311/http://www.clickisland.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=28
* Penguin Dash 2 by Syndicate Studio's (interview by Rikus): https://web.archive.org/web/20050414231203/https://www.create-games.com/penguindash2.asp
* Egg Bomb Extreme by RapidFlash (interview by Rikus): https://web.archive.org/web/20050908022031/http://www.create-games.com/eggbomb.asp


ClickIslans reviews:
* BUZZ THE SQUIRREL 2 by AndyUK (reviewed by Lazarus): https://web.archive.org/web/20070301095626/http://www.clickisland.com:80/clickzine/index.php?page=review&rid=bts2
* FLOCKING HELL by badoona (reviewed by Lazarus): https://web.archive.org/web/ */http://www.clickisland.com:80/clickzine/index.php?page=review&rid=flockinghell
* I'M O.K. by Thompsonsoft(reviewed by Johan Hargne (Wartagon)): https://web.archive.org/web/20070226074346/http://www.clickisland.com:80/clickzine/index.php?page=review&rid=imok
* LYLE IN CUBE SECTOR by Bogo47 (reviewed by Chris Street (Circy)): https://web.archive.org/web/20070227124350/http://www.clickisland.com:80/clickzine/index.php?page=review&rid=lyle
* NEO: SWARM OF SMITHS by Justin C (reviewed by Lazarus): https://web.archive.org/web/20060430100459/http://www.clickisland.com:80/clickzine/index.php?page=review&rid=nsos
* PACMAN 3D by Bibin (reviwed by Chris Street (Circy)): https://web.archive.org/web/20070227211215/http://www.clickisland.com:80/clickzine/index.php?page=review&rid=pac3d
* STRAY SHEEP by Nudlez (reviewed by Lazarus): https://web.archive.org/web/20070227234037/http://www.clickisland.com:80/clickzine/index.php?page=review&rid=straysheep
* SUPER JUNO by sylzayz (reviewed by Lazarus): https://web.archive.org/web/20070227234049/http://www.clickisland.com:80/clickzine/index.php?page=review&rid=superjuno
* Cola Worm by Maxi (reviewed by Tommy Randall): https://web.archive.org/web/20040601075205/http://www.clickisland.com:80/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=52
* Urban Joe: Episode 1 by Chrille Blomqvist (reviewed by Rikus): https://web.archive.org/web/20050415045932/http://www.clickisland.com:80/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=74
* Bananaz by Johan Hargne (Wartagon) (reviewed by David R.): https://web.archive.org/web/20040820145311/http://www.clickisland.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=28
* Cannon Belly Man - Werewolf Defense! by Phizzy (reviewed by Rikus): https://web.archive.org/web/20050415074344/http://www.clickisland.com:80/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=91
* Crash Bowling by Crash Bowling A Strange Culture (reviewed by Rikus): https://web.archive.org/web/20050327104945/http://www.create-games.com/bowling1.asp
* Wizard Wars 2: Pepper Frog (reviewed by Rikus): https://web.archive.org/web/20050515024607/http://www.create-games.com/frogger.asp

(EDITED TO ADD SOME MORE)

Edited by an Administrator

 
:: Joshtek ::


Oreos? GO! OREOS!

UrbanMonk

BRING BACK MITCH

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Picture Me This Round 32 Winner!Picture Me This Round 42 Winner!Picture Me This Round 44 Winner!Picture Me This Round 53 Winner!
8th March, 2020 at 08/03/2020 21:18:58 -

I remember picture me this competitions!

I had forgotten about those! I won a few I think.

 
n/a

Rikus

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10th March, 2020 at 10/03/2020 04:17:13 -

Wow that is awesome, thanks Josh! So many memories A revival of picture me this would be awesome.

Edited by an Administrator

 
Be sure to follow us on the twitters for the latest and greatest: @dailyclick

Joshtek

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21st March, 2020 at 21/03/2020 20:55:49 -


A revival of picture me this would be awesome.


I'll give it a go! https://www.create-games.com/forum_post.asp?id=304544

 
:: Joshtek ::


Oreos? GO! OREOS!

Knockturnal

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15th December, 2020 at 15/12/2020 22:13:44 -


Originally Posted by UrbanMonk
Cool post.

I also attribute my occupation as a software developer to this site.

It was a great time with a lot of cool people.

Shame I missed out on martin2k. I've never heard of it till now.

I dug through archive.org to see a snapshot. Looks like it was a pretty good site:
https://web.archive.org/web/20161221065618/http://www.martin2k.co.uk/tgf/allgames.php

EDIT: I'm curious what games you've released as an indie dev now.



You asked about what I had released as an indie developer and I promised to update you. So here you go: Brew & Brawl - Gnomes vs Dwarves on Steam

https://store.steampowered.com/app/1424270/Brew__Brawl__Gnomes_vs_Dwarves/

It's a bit janky at the moment, but we're rolling out an update before Christmas. So if you do decide to get it, hold out until the ens of the week. (Linux and Mac releases will come in a few more weeks. They're ready, but not performance wise)

 
Professional vaporware developer
   

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