Just somebody, I'd quit your moral crusade if I were you, cos what you're saying is ignorant. For starters, there's a lot more games on this site without gore than there are with gore, and people should have the choice to play whatever type of game they want, whether it has blood and gore or adult content or not.
Don't dismiss anything people enjoy, because there's obviously a reason. I always think it's better to have a gory game as a form as escapism. Violent media does not breed violent audience, because any sane individual can tell the difference between right and wrong.
One last thing, my Hand Game.. Don't you maybe think you're in the minority here. The surprise popularity of my game obviously shows that it is the kind of thing people are wanting to play. Not to mention the game is entirely tongue in cheek, if you managed to get past the screenshots, which I doubt.
Arghh! Sorry for the rant, but niave individuals like that make me so mad.
I personally thought the V-Cade did lots for Click, I mean it had lots of original and unique games with an incentive for lastability. V-cade! Remote is okay, but not what it used to be. Right?
As for Click dying, well, I don't see it - I mean, MooClick games have not yet got going, and they have lots of potential.
I think the V-Cade was great, and I miss it. V-Cade Remote's not the same, but then again I don't think it ever set out to be... I heard that one of the V-Cade QCs (or a long time member, anyway) was going to make an arcade, possibly built on V-Cade Remote. But we'll have to wait and see.
Don't confuse 'dying' with 'turned shit'. Whoever said it was right; so long as newbies keep signing up the community still has life, even if that life is maggots crawling through the decaying flesh of the long-dead older members.
I think that the Daily Click is one of the only things in the Community that has truely stayed alive. One thing that disturbs me, though, is that there has been a shortage of new games. The DC is sort of turning into Klik Academy- there's only a few new games every few months.
A lot of great Klikers have left the community as well. Remember Virtually Real? They did some pretty cool stuff with KNP, and now there dead. That's just one example, though.
Also, everyone has high expectations. The engines have to be perfect, the graphics have to be stellar, exc. I think one should judge a game on how fun it is, not by how it actually looks.
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
There sure is some "downtime" in every places, like when i actually win the gotw with my made-in-2hour game. You can't really think that you can get tons of games submitted once in a while.
There can be heaps of reason why there is a "downtime"
- Klikers are creating better and games with higher quality, and that takes more time.
- Klikers are aiming for a longer game, and that takes more time.
- Resting from game making.
- Obstructed by life.
As long as we wanted to stay in the klik community, the community aren't dying.
Games are not humans, and a community is made out of humans, not games.
Chris Och of Virtually Real's still around, at Natomic. There's a lot of upcoming games over that way, and Beau's Tango looks very cool. So it's not a case of 'oh noes, no new games, the community's dying!!1', since everyone's either making longer games, making games for competitions, or trying to make games but with life/exams in the way.
I have to agree with CYS's last post and Hamish's post. I really wish Klik-Me was more alive, but tons of people got scared off by the interface. Hopefully Klik-Me 2 will change that .
The click community does seem to be in a "long" drought now, however, it's all because of CYS's reason and not because it's actually dying. Around August 7th or so, the klik community will be full of life again because of the ACoder's competition.