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Blackgaze

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20th June, 2003 at 10:30:00 -

1. i was wondering, the online games like tremor was made with new moo (moogame, mooclick e.t.c) but i was wondering if creating a online game with HOST, JOIN, CHANNEL, CHART, LEVEL SELECT, PLAYER SELECT can all be done with MOO2. can it be done with moo2?

2.How do u do like... if anyone has unreal tournament/quake III type games this could is what i mean: how do you if you was making a multiplayer or skirmish game do the MAP SELECT and PLAYER SELECT in games because if u did Unreal Tournament pratice session and u select map e.t.c CRANE and wanted max 8 players and one player selected a MALE charater and the 2nd player select a FEMALE charater how can this all be done?

3. When creating a Online game like Tremor how do u do chat? i looked at the article chat in 5 events and that was no good.
Any ideas?

4. when creating a Online game like Tremor, how can u display health for player 1 but not for player2 i mean the game should show player1 health to player1 olone not with player 2, 3 and more. And how do u create seperate controls for players fior example:

There are 8 players in a game, player 1 clicks DOWN ARROW and player1 moves down and when player 7 clicks LEFT arrow player 7 moves left.

But not:

when player1 clicks DOWN ARROW all players move down.

I have always wondered how this worked


 
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Daniel[Crazy_Productions]

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20th June, 2003 at 12:38:23 -

hey dont complain on my article! ...anyway just use my chat article and instead of sending text send object co-ordinates and stuff like that

 
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Blackgaze

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20th June, 2003 at 13:18:55 -

the thing about the article is the 2nd part. the two global thing

 
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Assault Andy

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Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
20th June, 2003 at 20:38:01 -

Bah! Moo2 is becoming old technology, it is still useable but not that great. If you are planning on making a moo game, use mooclick or moogame. They both have thier strengths and weaknesses, mooclick provides a server/client type game (usefull for mmorpgs) and moogame has dead reckoning which sometimes doesn't work X).

The actual programming in moo games isn't very hard but trying to program it laggless is. Mmorpgs are very hard unless they are grid-based/point and click.

-Andy

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Blackgaze

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21st June, 2003 at 09:27:35 -

i know moo2 is very old but i dont have the others. can i still create good online games with moo2 not moogame/moo click e.t.c?

 
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Shen

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21st June, 2003 at 09:44:15 -

Yes, but it depends what you mean by 'good'.

Have a go at some things by yourself before asking.

 
gone fishin'

Blackgaze

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21st June, 2003 at 10:36:56 -

i have shen. and i cant

 
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Muz



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21st June, 2003 at 11:54:41 -

Yeah, I've tried making a multiplayer online game with MOO2 once. It's more of a pain than the MMF 1.0 arrays. I suggest using the DirectPlay object. It's less user-friendly, but it's a hell lot more creator-friendly.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Blackgaze

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21st June, 2003 at 12:17:34 -

i have directobject which is good but how to use it....

 
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Aali [Crazy_Productions]



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21st June, 2003 at 13:36:20 -

Moo 2 is alot more powerful than u'd think, but it has it's limits too. If you want to make a "good" online game, try using the winsock dll. You'll have to do all the stuff all by yourself like channels and servers but it has almost no limits (and if you do it right it'll be fast as hell too ) But actually i don't know why i told you this, it seems more like you don't understand the basics of "net gaming"... Get some tutorial/info on moo

 
"If Darl McBride was in charge, he'd probably make marriage unconstitutional too, since clearly it de-emphasizes the commercial nature of normal human interaction, and probably is a major impediment to the commercial growth of prostitution."
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(Darl McBride is CEO of The SCO Group)


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Blackgaze

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21st June, 2003 at 19:14:39 -

i have and im searching for more.
Where can i get winsock dll and can it be used for TGF.

 
Formerly known as "Spiderhead".

Returned after four years.
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Assault Andy

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21st June, 2003 at 19:54:05 -

Direct Play is my favourite online app object. It's so easy! The only thing that stops me making games in in is - the only way to connect is by a selection from that menu. Meaning you can't have a "connect to Dedicated Server" button.

If they ever update the Dplay object that would be the only thing that i need.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Blackgaze

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22nd June, 2003 at 03:40:30 -

it does sound cool. although its direct play can it be online use as well?
i need to search for tutorials now

 
Formerly known as "Spiderhead".

Returned after four years.
www.youtube.com/user/sevlech for more infomation

Assault Andy

Administrator
I make other people create vaporware

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Points
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Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
22nd June, 2003 at 05:52:35 -

.....Of course *SMACK*. No it's and online object that im going to connect to other people offline.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Blackgaze

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22nd June, 2003 at 08:01:59 -

so is it online and not online?

 
Formerly known as "Spiderhead".

Returned after four years.
www.youtube.com/user/sevlech for more infomation
   

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