1. i was wondering, the online games like tremor was made with new moo (moogame, mooclick e.t.c) but i was wondering if creating a online game with HOST, JOIN, CHANNEL, CHART, LEVEL SELECT, PLAYER SELECT can all be done with MOO2. can it be done with moo2?
2.How do u do like... if anyone has unreal tournament/quake III type games this could is what i mean: how do you if you was making a multiplayer or skirmish game do the MAP SELECT and PLAYER SELECT in games because if u did Unreal Tournament pratice session and u select map e.t.c CRANE and wanted max 8 players and one player selected a MALE charater and the 2nd player select a FEMALE charater how can this all be done?
3. When creating a Online game like Tremor how do u do chat? i looked at the article chat in 5 events and that was no good.
Any ideas?
4. when creating a Online game like Tremor, how can u display health for player 1 but not for player2 i mean the game should show player1 health to player1 olone not with player 2, 3 and more. And how do u create seperate controls for players fior example:
There are 8 players in a game, player 1 clicks DOWN ARROW and player1 moves down and when player 7 clicks LEFT arrow player 7 moves left.
But not:
when player1 clicks DOWN ARROW all players move down.
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
20th June, 2003 at 20:38:01 -
Bah! Moo2 is becoming old technology, it is still useable but not that great. If you are planning on making a moo game, use mooclick or moogame. They both have thier strengths and weaknesses, mooclick provides a server/client type game (usefull for mmorpgs) and moogame has dead reckoning which sometimes doesn't work X).
The actual programming in moo games isn't very hard but trying to program it laggless is. Mmorpgs are very hard unless they are grid-based/point and click.
Yeah, I've tried making a multiplayer online game with MOO2 once. It's more of a pain than the MMF 1.0 arrays. I suggest using the DirectPlay object. It's less user-friendly, but it's a hell lot more creator-friendly.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Moo 2 is alot more powerful than u'd think, but it has it's limits too. If you want to make a "good" online game, try using the winsock dll. You'll have to do all the stuff all by yourself like channels and servers but it has almost no limits (and if you do it right it'll be fast as hell too ) But actually i don't know why i told you this, it seems more like you don't understand the basics of "net gaming"... Get some tutorial/info on moo
"If Darl McBride was in charge, he'd probably make marriage unconstitutional too, since clearly it de-emphasizes the commercial nature of normal human interaction, and probably is a major impediment to the commercial growth of prostitution."
-- Linus Torvalds, December 5th 2003.
(Darl McBride is CEO of The SCO Group)
this place sucks but don't tell anyone, it's our little secret, ok?
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
21st June, 2003 at 19:54:05 -
Direct Play is my favourite online app object. It's so easy! The only thing that stops me making games in in is - the only way to connect is by a selection from that menu. Meaning you can't have a "connect to Dedicated Server" button.
If they ever update the Dplay object that would be the only thing that i need.
hopefully you already have the winsock dll on your computer as it comes with windows and it works in tgf if you use the calldll object
"If Darl McBride was in charge, he'd probably make marriage unconstitutional too, since clearly it de-emphasizes the commercial nature of normal human interaction, and probably is a major impediment to the commercial growth of prostitution."
-- Linus Torvalds, December 5th 2003.
(Darl McBride is CEO of The SCO Group)
this place sucks but don't tell anyone, it's our little secret, ok?