In my game movement will be controlled by the keyboard, and everything else by the mouse. Trading, etc. all uses the mouse.
I updated the screenshots:
http://www.geocities.com/RS_Kramy/screenshots.html
I added an ability system. It's based on values of 1 to 10. Each level you get a point for a new ability. Abilities will greatly enhance your character, which is why there are so few.
I have a few ideas for how the system should work, but it will certainly make levelling important.
I was also thinking of the possibility of ranged weapons. Does anyone think adding crossbows, bows, maces, etc. would be a good idea?
(oh, and I know maces aren't ranged...)
The only thing I can see that is bad in those graphics (apart from the perspective of the trees) is the tiling of the backgrounds. You should occasionally add a different tile, or an offset tile every so often, to make more of a random look for things such as grass.
Kramy: You only programmed it in one day. That's amazing. I'm impressed, if you need help, I'm willing, though I am strap for time so I can only do little amount of work, just email me at bigrookie@netzero.net and explain what kind of monsters you want.
I'll also need to see Fishhead sprite art (monster or people) and figure if I can match his art to mine, to make the game look similar.
What does it take to finish a project?
0) Determination I wish I had!!!!
1) Spare time I wish I had!!!!
2) A faster comp I wish I had!!!!
3) A pet cat I wish I had!!!!
Once I receive some of Fishhead's art, I'll email you, and you can tell me if you can match it. There is also the alternative though of making different lands.(For example, one could take place on the main continent, and the other on an island. Slightly different graphics then wouldn't cause too much difference in the look of the game, because all the monsters would be similar, in whatever land they're in.
As for coding, thanks. Coding seems to just drop in place for me...Though I have made inventory systems before with shops, so getting ~350 lines of coding in wasn't too difficult in a day.
Today I'll try to get the battle systems in place.(aside from the graphics, and actual monsters) I'll just set up all the counters(ugh, I'm up to 32.....blah, should have used item array or 1000 global values ) so that when you, or a monster attacks, it already knows how to load all the monster stats, yours, and your attack options.
Ooh, I just thought of a few lines you could add to your sig.
1) Spare time I wish I had!!!!
2) A faster comp I wish I had!!!!
3) 500$ for rent I wish I had!!!!
4) A pet cat I wish I had!!!!
What does it take to finish a project?
0) Determination I wish I had!!!!
1) Spare time I wish I had!!!!
2) A faster comp I wish I had!!!!
3) A pet cat I wish I had!!!!
What does it take to finish a project?
0) Determination I wish I had!!!!
1) Spare time I wish I had!!!!
2) A faster comp I wish I had!!!!
3) A pet cat I wish I had!!!!
Back. The holidays were timed good too. Got nothing but sun and 14ºC weather! After I finish coding the combat system though, I'll need some graphics to test it, so this gives Fishhead some extra time to create things.
What does it take to finish a project?
0) Determination I wish I had!!!!
1) Spare time I wish I had!!!!
2) A faster comp I wish I had!!!!
3) A pet cat I wish I had!!!!