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Blackgaze

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15th July, 2003 at 11:15:04 -

ok, do triggers with my game i use values.
But active objects have only 3 values which causes problems. so for other values i use different objects.
Then i found the 1000 values object
but it was global values i need normal values.
any1 know a 1000 values which isn't global?

 
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Shen

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15th July, 2003 at 11:26:25 -

MMF 1.5, you get 26 of them per object.

You could try using flags (64ish per object) or attempt to store more than one value in a number. For example, you can store the numbers 21, 32 and 48 as 213248, and get them out with division and rounding off.

 
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Blackgaze

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15th July, 2003 at 12:22:24 -

i never use flags. i might try now.

 
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Pete Nattress

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15th July, 2003 at 13:24:57 -

an object has 32 flags. and they're very useful if you have lots of on/off conditions. back in the days when i was naive, i used alt values when i could have used flags. i was soon to realise the error of my ways.

 
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