Posted By
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Message
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Blackgaze Possibly Insane
Registered 01/11/2002
Points 3161
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15th July, 2003 at 11:15:04 -
ok, do triggers with my game i use values.
But active objects have only 3 values which causes problems. so for other values i use different objects.
Then i found the 1000 values object
but it was global values i need normal values.
any1 know a 1000 values which isn't global?
Formerly known as "Spiderhead".
Returned after four years.
www.youtube.com/user/sevlech for more infomation
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Shen Possibly Insane
Registered 14/05/2002
Points 3497
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15th July, 2003 at 11:26:25 -
MMF 1.5, you get 26 of them per object.
You could try using flags (64ish per object) or attempt to store more than one value in a number. For example, you can store the numbers 21, 32 and 48 as 213248, and get them out with division and rounding off.
gone fishin'
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Blackgaze Possibly Insane
Registered 01/11/2002
Points 3161
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15th July, 2003 at 12:22:24 -
i never use flags. i might try now.
Formerly known as "Spiderhead".
Returned after four years.
www.youtube.com/user/sevlech for more infomation
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Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
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15th July, 2003 at 13:24:57 -
an object has 32 flags. and they're very useful if you have lots of on/off conditions. back in the days when i was naive, i used alt values when i could have used flags. i was soon to realise the error of my ways.
www.thenatflap.co.uk
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