Posted By
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Message
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Deleted User
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21st September, 2003 at 13:47:45 -
Hey!!!!! Can anyone who replies to this post please tell me a way to scroll in knp if not then just well... whatever i just need a smooth scrolling engine for my game Megaman Black.
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Shen Possibly Insane
Registered 14/05/2002
Points 3497
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21st September, 2003 at 13:50:44 -
Make everything active objects, and move them instead of the player.
gone fishin'
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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21st September, 2003 at 13:53:18 -
I un abashedly point you to my article
http://www.create-games.com/article.asp?id=650]
and also, I will be updating it soon with some new Techniques.
Craps, I'm an old man!
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Kramy
Registered 08/06/2002
Points 1888
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21st September, 2003 at 13:58:08 -
Download TGF, or have it so objects are positioned x + 1 or x - 1 from themselves when you hold right/left.
Kramy
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Metal Maiden
Registered 10/09/2002
Points 900
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21st September, 2003 at 16:02:03 -
I pulled it off very roughly in Spanky the Buttweasel 2, but that was for one stage only
Death in the air
Strapped in the electric chair
This can't be happening to me
Who made you God to say
"I'll take your life from you!!"
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Deleted User
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21st September, 2003 at 16:13:48 -
Hey Kramy for the x+ whatever system i tried that but its not perfect cuz when my little active object character crashes into the active platforms he either gets pushed to the opposite side of the platforms or he goes through them. Whats up with that?
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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21st September, 2003 at 16:18:27 -
You need to add in a command (while player is not colliding with platform)+User presses etc etc. But you can't do that in KnP because it doesn't support the negate feature. When I get home later, I'll open up my old projects and tell you guys the solution for this.
Craps, I'm an old man!
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Kramy
Registered 08/06/2002
Points 1888
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21st September, 2003 at 16:22:20 -
I highly suggest getting TGF. It's capabilities are MUCH higher than those of KnP. It will make difficult/impossible things easy, and allows many new features.
Kramy
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Linus Software
Registered 03/01/2002
Points 10
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22nd September, 2003 at 16:01:32 -
See if you can get a copy of "Mr. Malibus" by Zellix (I think that was his name! ). Open the game and learn! His scrolling engine is in KNP, and is PERFECT (And so is the game!).
n/a
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Deleted User
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22nd September, 2003 at 16:54:45 -
is the game malibus old or new?
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Jimmy Brzezicki
Registered 16/09/2003
Points 1057
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23rd September, 2003 at 07:23:31 -
Having used KnP for many years I found a few solutions. First, make all the platforms active, and put your character (they can be on regurlar platform movement) in the middle of the screen. Thn say that if Xcharacter>half the width of the play area + about 10 pixels set x coordinates of the platforms to their own x coorinates - about 4 pixels, and move your character back in the same way (Xcharacter-4). Do this for both directions and the Y axis and you have a platform engine. You don't need to wrorry about not scrolling when the character collides; just tell the collisions to stop the character and it'll work. But beware; if the platforms go too far off the screen they'll auto-delete, so you'll have to make the levels quite small.
Why the hell am I on the computer at 1 in the morning? No, don't answer.
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Shen Possibly Insane
Registered 14/05/2002
Points 3497
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23rd September, 2003 at 07:48:13 -
It's tricky as TGF has no negate.
gone fishin'
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ChrisB Crazy?
Registered 16/08/2002
Points 5457
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23rd September, 2003 at 10:54:35 -
You mean KNP.
n/a
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Joe.H Evil Faker
Registered 19/08/2002
Points 3305
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23rd September, 2003 at 12:13:55 -
Yea, TGF has negate, but knp doesnt, because its so old and bob.
My signature is never too big!!!
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