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Wiseman



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26th September, 2003 at 13:51:58 -

I´m working on RTS atm, and would like to make night effect.
Is there a way to move Backdrop or Quick backdrop?
If night comes, then I would like to move the backdrop on the gamefield...
If someone has some better ideas then please share.


 
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Joe.H

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26th September, 2003 at 13:58:37 -

What are you using?
If you're using TGF it cant be done by using backdrops... but im not sure about mmf

 
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Wiseman



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26th September, 2003 at 14:12:59 -

using MMF

 
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Joe.H

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26th September, 2003 at 14:31:23 -

Oh right... sorry I cant help you then

 
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Wiseman



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26th September, 2003 at 14:38:07 -

Ok np, thnx anyway
Any other suggestions?

 
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Pete Nattress

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26th September, 2003 at 14:40:25 -

you can't move/change backdrops. to make a night effect, you'd need to either have two different levels and transfer the stuff from one to another when night comes, or use a transparent object and lay it over the screen to make things look darker.

 
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Kris

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26th September, 2003 at 15:22:20 -

or draw a dark and light version of everything

 
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Assault Andy

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Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
2nd October, 2003 at 03:28:20 -

Someone should really make a tint screen extension.

 
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Wiseman



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2nd October, 2003 at 06:39:47 -

Extension for changing the BR color would be nice..
Thnx for the advices

 
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Crystal Clear (H.E.S)

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2nd October, 2003 at 08:03:57 -

There is the Pallete object. although it is incompatible with Windows XP.
I think one of the only ways i know is to do what Pete said, and create a Big Semi Transparent Object.

 
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Wiseman



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3rd October, 2003 at 05:02:50 -

big semi obj. will slow the game down

 
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Assault Andy

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Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
3rd October, 2003 at 05:18:12 -

Sure will, but you could try fiddling with the v-ram/directx and MIS options. Also your object doesn't have to be the size of the playfield. It can just bee the screensize and then you turn off "follow the playfield"

-Andy

 
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Long John Kickbag



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3rd October, 2003 at 10:59:42 -

Background system boxes are on the background layer and can be moved.

 
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AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
3rd October, 2003 at 15:55:02 -

Background system boxes are kinda slow and buggy though.

Maybe an alternative to making a screen-sized semi-transparent object would be to make a screen-sized object that is made up of alternate black and transparent pixels, giving the impression of a 50% darker screen. This wouldn't slow the game down anywhere near as much as runtime transparency does.

 
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Wiseman



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4th October, 2003 at 02:37:35 -

Thank you all very much
All the solutions were good, for me the backround system box was the most useful.


 
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David Newton (DavidN)

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4th October, 2003 at 06:09:13 -

A really cheap way to do it is use a "dither" effect - an object that's chequered black and transparent pixels. It keeps the game running faster than using a transparent object.

A better solution's already been provided, though.

 
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AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
4th October, 2003 at 18:45:35 -

Yeah, Wong Chung Bang, that was the method I described, only you managed to explain it better in a lot less words.

 
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