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Dogzer



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10th December, 2003 at 17:49:53 -

Some games last 10 hours of straight playing.. thats 1 day of crazy playin

Some games I've played for around 150 hours.. and they've costed the same.. maybe even less, but the gameplay is really cool.

Eg: Megal Gear Solid 2: Sons of liberty. -Awesome game.. loads of speaking lots of things goes on. Last 10 hours

Jagged Aliance 2- Awesome game, bad graphics though, but I must say.. I really played this game out.. for a shit load of time.

Now, what do you crazy asses dudes..man.. you guys are really crazy.. but back to my question, what do you guys think a klik game should last? around.. 20 mins? I believe 20 mins is about enough.

 
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Nickstudios



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10th December, 2003 at 17:51:10 -

I think a good klik game should last for at least an hour.

 
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Dogzer



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10th December, 2003 at 17:56:40 -

no, you are wrong

 
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Nickstudios



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10th December, 2003 at 17:57:35 -

how?

 
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Dogzer



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10th December, 2003 at 18:01:46 -

because all klik games should last 20 minutes. As I said.

 
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Solidus_Snake72



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10th December, 2003 at 18:36:11 -

lol

 
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Kirby Smith

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10th December, 2003 at 18:55:06 -

Factor X and Destruction Carnival, two of my favorite Klik games, can be beaten in well under an hour. I don't think it matters so much how long it takes to beat it, but rather for how long it remains fun. I still go back to those games for a few quick minutes of fun on a regular basis.

 
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Grazzum - Scorpion E



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10th December, 2003 at 19:12:02 -

Discussion Closed

 
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Weston L



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10th December, 2003 at 19:40:24 -

Nope, I'm still discussing...

At least a half hour for a freeware game is good. For a game bought for $20+ I'd say at least 12 hours.

 
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Jimmy Brzezicki



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10th December, 2003 at 19:44:28 -

Well Lost Valley is about 40 hours...
Click games are different because they're very specific. Stick Matrix was short as hell but I think it had plenty of replay value and all I was trying to do was make one thing very well. Where as the platformer I'm working on (Jonny Storm) is going to be an awfull lot longer. I think if you're advertising something as a full single player game it should probably last at least an hour, but otherwise so long as you make it clear what you're giving (like Planet Wars Demo, which kindly tells you it'll be 20 Mins -and they're damn good mins) anything goes.

 
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Nickstudios



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10th December, 2003 at 19:46:31 -

Yes he's right anything goes but how would you like to have a game with a perfect engine and everything but only 10-20 minutes atleast make it a good 50-60.

 
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RapidFlash

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10th December, 2003 at 21:08:01 -

Factor X and Destruction Carnival, two of my favorite Klik games, can be beaten in well under an hour
You did this the first time you played it? If you did, wow.
I think a couple hours for a click game is pretty good.

 
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Kirby Smith

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10th December, 2003 at 22:55:14 -

RapidFish, no I wasn't able to beat them the first time thru in under an hour each, I'm just saying that they can be beaten that quickly. It actually took me a couple weeks each to finish them.

 
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Nickstudios



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10th December, 2003 at 23:23:47 -

Rapidfish,lol

 
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Kirby Smith

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10th December, 2003 at 23:35:43 -

Oops.. yeah, it's late, what can I say? RapidFlash. There I got it right that time. *whacks head on keyboard* sdf;lksjadf ... need sleep, brain broken.

 
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Muggus

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10th December, 2003 at 23:50:23 -

I made a platform game that last's at least 4 hours. 65 levels tends to do that, and when I realised i've been playing for over 3 hours it seems kinda scary.

Anyway, the thing is with games that some of them don't last for that long, and yet cost just as much as ones that may last you months. It's almost a scam by developers in that aspect, and it's kinda why we see so many sequels these days. Ideally, you'd want to buy a game that's like 5 10 hour long games in one, rather than 5 of them seperately, but in this way, games are kinda like tv programmes and films in a series. They back one onto another, and keep you in suspense for the next one, just so they can get more dough out of you at the end of the day.
I mean, the Lord of the rings could have been one HUGE film going for like 10 hours, but who would wanna sit through that for starters? And why would the film makers do that when they can make 3 seperate films and get more than 3 times as much money!

Money makes the world go round.

As for Click games, it depends on how much time and effort you have put into making a game with play ability. Some might do it by making hundreds of levels, others might do it by making it a good challenge, and the best may do a combination of these and other things to keep you interested.

 
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Ashman

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11th December, 2003 at 08:08:30 -

Nowadays, most games make me wanna get on Games Factory so I get bored after about 6 minutes.

 
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Flaw



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11th December, 2003 at 10:58:28 -

I usually get bored with MAKING games in about 6 minutes...

 
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The Chris Street

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11th December, 2003 at 12:46:50 -

Hmm...I'm with Dogzer on this. I'd prefer klik games to be around the half hour mark. I completed Eternal Daughter again recently, and it took six hours. If you cut down the amount of time it took to get from place to place to collect one of your weapons or extra skills, I reckon the entire game would be a two-hourer.

 
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Cybermaze



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13th December, 2003 at 11:24:27 -

Ho-ho to that Circy.

Well ... the time a game lasts depends greatly on its genre. So try to compare with excisting games of the same genre as the game you want to make. A platform could easily take a few hours, a puzzle game maybe more.

Also its not only a matter of time ... but rather a matter of quality time. Quality time means the amount of time where the player is having fun playing the game. If Play time and quality time equals ... thats good.

 
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AndyUK

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13th December, 2003 at 11:39:55 -

i say as long as a game keeps your interest, it can last forever.

 
.

Dogzer



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14th December, 2003 at 19:29:49 -

Yep, andy uk said something important. Let's analize it a bit, "as long as a game is interesting it could last for ever" But, we all know nothing can be interesting for ever.. not a 5 mb game at least. So, We should have some sort of ratio between the amount of elements a game has, and the delivery rate of those elements.
In short, you need to give 1 cutscene to the player ever 10-15 minutes.. plus an interesting gameplay. What do you guys think of this? is it something worth applying in any of your games?

love you all, (dogzer the dog, the one you know and love, my name is bob,my gf is jimbobalob)

 
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Kirby Smith

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14th December, 2003 at 23:41:32 -

I dunno... some games truly do last forever. I've been playing Tetris and Lode Runner for about 8 or 9 years, and I don't see myself stopping anytime soon. They're just too fun.

 
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Dogzer



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15th December, 2003 at 10:10:58 -

that's cuz tetris is original..., and whenever you play the oldest retro tetris you can find, it revives that originality in your heart.. but if you want to make a new game, you sure wont be doing anything as original AND good as tetris, everything has been done by these days, so you better fill the game up with cutscenes or else!

 
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Penguin Seph



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15th December, 2003 at 10:44:24 -

Dogzer, if your idea was true, Superseal is the best game in the world.

 
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Mr Coffee



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15th December, 2003 at 12:46:52 -

Wow, some of you have REALLY low standards. I mean really, 20 minutes? In my opinion, a top notch click game should last AT LEAST 8 hours minimum. Eternal Daughter took me about 8 hours to beat on my first play through, counting dying and retrying, and it seemed about the right length. Destruction Carnival could be beaten very quickly but in reality, it actually was a fairly long game. Most players are going to make many, many attempts before they can complete it.

If you think about it, two ways exist to increase the length of your game. Make it hard, or make it long. Some games are extremely short but very hard, which actually makes the game take many hours to beat. Other games are just plain long. Thats probably why some of the old NES games were so hard, they did not have enough space to actually make the game long, so they increased the length by increasing the difficulty. The problem with that is it makes the game frustrating. It's actually MUCH harder for the designer to create an easy game, because the game must be long without getting repetitive or else the player will beat it way to quickly.

 
99 percent chance that the above post is 100 percent correct.

Dogzer



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15th December, 2003 at 13:47:43 -

you missed my poingt @Wizard games. I'll rephrase it, a good game must provide a density of fun whatever it lasts, as longer the game it gets, the bigger the chance the player lose interest and never finish the game. So a good amateur klik game should be able to surive around 20 mins, that's an estimation of course. What do you guys think?

@Mr coffee: 8 hours? did you drink too much coffee? rofl





 
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RapidFlash

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15th December, 2003 at 21:39:52 -

Adding cheats also boosts up the longevity of the game, though only for a short while.

 
http://www.klik-me.com
   

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