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Cazra

Crazy?

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  24/07/2002
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18th January, 2004 at 09:20:15 -

If you want to acheive the effect, make an action sensor object.

>always
-set position of sensor at 0,0 from the player's action point.
-make invisible.

When you want to see where the player's action point is, all you'll have to do is get the x position of the sensor. It's simple and works great. Just make sure that if there's an event where the player moves(custom engines),you reposition the sensor.

 
n/a

Keatonian



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  15/07/2002
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18th January, 2004 at 11:23:39 -

You can do it for many similar objects by
spreading into values and fastloop, in tgf even.
Easily in fact.

 
-Above post is ancient and probably irrelevant-

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Rycon



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  20/09/2002
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19th January, 2004 at 00:07:31 -

Ooo glittery? Where!

 
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Jon Chambers



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  25/08/2002
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19th January, 2004 at 05:27:24 -

Okay, that's what I was planning to do anyway, I was just hoping for a simpler solution.

 
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