shoot something invisible from the object, get its co-ordinates then destroy it
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
You could just figure out where you've put the action point in comparison to the hot spot and do the math from there or if you are creating an object just goto options and change it to action point.
Show me the power child,
I'd like to say,
That I'm down on my knees today,
Gives me the butterflies,
Gives me away,
'Til I'm up on my feet again,
I'm feeling outshined.
Okay there is an easier way than that, I can create an object at the hot spot. I was just hoping that there was an even easier way. Hey Ashman, do you realize that your signature is calling you assman? Well, I guess admitting it is the first step.
Copy this to your hard drive. It will be worth alot when I'm famous.
Notice: Spelling mistakes above left in for people who need to correct others to make their life fulfilled.
In my signiture I was giving all past and present admins a nickname (or documenting already given nicknames...) so excluding myself would be a little biased. Yes I am aware I missed Aku btw.
Show me the power child,
I'd like to say,
That I'm down on my knees today,
Gives me the butterflies,
Gives me away,
'Til I'm up on my feet again,
I'm feeling outshined.
An old account of mine, recently cleared out. It's a blast to the past, the age was marked as 14 when I found it. If you know where to look, you can track me. Au revoir.
yes, but that would be assuming the the position of the action point relative to the hot spot is constant. Usually the action point's position in the object varies.
No it wouldn't, use the hotspot as a reference point, And then find the action points X. Also, it's impossible to move an action point around at runtime, so my way would work. You'd just need to do it for each frame.
Yes just a mistake. Argh, it's annoying, because I thought there would be a way which would take up less memory. Does MMF have this problem also? I'm not buying MMF if I can't find the X and Y co-ordinate of the action point.
Copy this to your hard drive. It will be worth alot when I'm famous.
Notice: Spelling mistakes above left in for people who need to correct others to make their life fulfilled.
I don't think MMF does it. Haven't seen any Coordinate X (action point) events in it. I suggest you complain to Clickteam.
Ya know, MMF could use more than one action point. I mean, if a robot had two guns, how would one set different action points?
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
muz, i usually make it so that the shooting animation has at least two frames one with the action point on one gun the next with it on the other then-
event editor
aniamtion fram equals 1
+ animation shootingis palying - shoot a bullet
+ only one action when even loops
then do same when animation eguals frame 2
walla
why, Jon, do you need this?
If you want to acheive the effect, make an action sensor object.
>always
-set position of sensor at 0,0 from the player's action point.
-make invisible.
When you want to see where the player's action point is, all you'll have to do is get the x position of the sensor. It's simple and works great. Just make sure that if there's an event where the player moves(custom engines),you reposition the sensor.
You can do it for many similar objects by
spreading into values and fastloop, in tgf even.
Easily in fact.
-Above post is ancient and probably irrelevant-
An old account of mine, recently cleared out. It's a blast to the past, the age was marked as 14 when I found it. If you know where to look, you can track me. Au revoir.