It runs at 47-50fps for me.
1.7ghz AMD Athlon 333mhz FSB - 512mb ram
What build of MMF do you have? If you don't have MMF build 117, go to clickteam's site and download the upgrades.
Machine Independant Speed: If a computer does not have enough time to update the screen(from being crappy slow ) It will skip up to 5 redraws, to maintain the eventrate.
In such a way the framerate can drop to 10 before the eventrate is impaired. The fps counter will almost always read 50 though, since it will still run the events 50 times.
For example, for me it would do this in your game...
1) Do you have Resize Display on? Resize display is OH SO SLOW on some computers(like Chris Branch's) while it has no effect on my own.
-- Try making the game windowed and test it on your friend's comp.
2) Do you have 16million colours on?
-- 16million colours is really taxing on computers, especially when you only need ~32k to ~65k colours for a game to look great.
3) Do you have directX on?
-- DirectX really slows down my MMF games. For example, I put some animating objects in...
I have the latest build, I don't use Resize display, I use 32768 colors and I don't use Direct, VRAM or V-Sync(I don't even know what that option does...)
Since some people seems to have trouble running the game at full speed, I'll probably release 2 versions of it, with and without MIS. As for the palette, I'll keep 32768 colors, since it doesn't seems to affect anyone to reduce it.
Monkey: You have to slide down the walls to see them after the tube.
Ripthor: Your graphics are way better than mine. I consider my graphics my weak point. Just download one of my games...Invasion of the Mini-Bots is probably the best example.