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ripthor



Registered
  02/07/2003
Points
  184
12th March, 2004 at 15:09:36 -

I've been working on my first game ever for a few months now, and recently, I asked one of my friend to try it on his comp.
Oh! the horror: it was running to a crawl, at about 10 fps...

I know that, since I don't have that much experience in video games making, and also using MMF, I might have made a few tweaking errors. (But not in the code itself, as I tried to delete it all from the frame and then set the player to ball movement just to see how it would go.The game was still very slow. )

So here's what I'd like to ask: Can you try the game to see how it runs, then post you system specs (PCU speed and RAM)on the boards?
...
And maybe give me a little feedback on the game? I need to know how well I'm doing until now. (graphics and engine mainly)

Oh, and since this is far from a full game, there are no enemies and not much to do beside shooting and running around... I don't want to develop the game further until I know if it runs smooth on most machines. And also what people think of it, of course.

The controls are as follow:

Shift - jump
Ctrl - shoot (you can charge up 2 lvls, but there's no charging animation yet)
? key (beside right shift) - dash
Down + jump -jump down the walkthrough platforms

F2 to restart the frame

You can also dash jump, wall-jump and dash-wall-jump (keep dash button pressed while wall-jumping)

The FPS counter is in the corner.

The file is here:http://www.geocities.com/ripthor/testfull.zip

PS: you can also try this one if the previous is running too slow (256 colors):http://www.geocities.com/ripthor/test256.zip

In the worst case, this one has machine independant speed on and 256 colors: http://www.geocities.com/ripthor/testspeed.zip
(right-click and save target as)

Well that's about it... Hoping to hear from you soon!


Image Edited by the Author.

 
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AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
Points
  2364

Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
12th March, 2004 at 16:00:00 -

Runs about an average of 40 on mine, which is a 1GHz Athlon with 512mb RAM. It's a very nice engine by the way, but I can see it lagging quite a lot when there are enemies and special effects.

Got no problems with the graphics, they're pretty nice, and so is the animation. I see you managed to make those nice looking clouds you wanted, too.

One little suggestion, if you you haven't already got it planned, there should be a gun charging animation, cos it's not obvious when you are charging the gun power.

By the way, what runtime options are you using? Runtime options can make it run differently on different machines, some options depend on how much processor and RAM there is, some depend on how much memory the GFX card has, etc. I also think it'd be a good idea to have it running Machine Independent Speed by default, to iron out any potential speed issues.

Image Edited by the Author.

 
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Grazzum - Scorpion E



Registered
  25/10/2003
Points
  918
12th March, 2004 at 16:45:24 -

Average I get is 48fps. I tried this on my pitiful 500mhz/128 ram and it runs fine, one suggestion, change the trees, they bother me. Everything else is Gut!

Image Edited by the Author.

 
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ripthor



Registered
  02/07/2003
Points
  184
12th March, 2004 at 16:45:55 -

Enemies? I didn't made enemies yet. You mean the moving platforms?

Anyways, there will be a charging animation, it's not there yet, that's all.

It's strange that you only get 40 FPS... I have a PIII 667mhz with 512MB and a Magnum Xpert 128/32MB video card. It always run at 47 FPS...

As for the runtime, the first file as nothing checked, the second one has only 256 colrs and the third one does have machine independant speed checked, so it should always run at 50 FPS. Can you try that one and tell me if it does? Even though someone told me it ran at 10 FPS on a PI 133mhz...

One last thing... Do you think the character style matches with his surroundings? Someone told me it didn't, so I'm a little worried that I would have to restart al the backgrounds. X(

 
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ripthor



Registered
  02/07/2003
Points
  184
12th March, 2004 at 16:48:48 -

The trees... Do you mean I should make another type of tree or are you talking about the drawing style? I really have a hard time making good looking trees, I know. If someone has any tips, that would be great!

 
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AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
Points
  2364

Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
12th March, 2004 at 16:53:49 -

I didn't say the enemies slowed it down, I know there aren't any yet, I said I when you add enemies and stuff then I think it will slow it down.

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ripthor



Registered
  02/07/2003
Points
  184
12th March, 2004 at 17:12:06 -

Oh, I misred. And did you try the third link?

Image Edited by the Author.

 
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renneF



Registered
  02/08/2003
Points
  672
12th March, 2004 at 17:17:55 -

I got a constant 50fps, no slowdown or anything.
By the way nice looking game! Like a fusion of Metroid and Megaman

 
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ripthor



Registered
  02/07/2003
Points
  184
12th March, 2004 at 17:21:19 -

50?! What kind of PC do you have? Or did you use the third link?

 
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AS Filipowski



Registered
  29/02/2004
Points
  444
12th March, 2004 at 17:21:59 -

Thats kind of strange, to have lag on your first game... Didn't you think ("did I do anything wrong")?

 
I do not have a signature of my own

renneF



Registered
  02/08/2003
Points
  672
12th March, 2004 at 17:54:22 -

Uhh well yeah I got 50fps on the third link, i'll see what i get for the others.

 
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NovaSoft{Dynecys}



Registered
  08/03/2004
Points
  105
12th March, 2004 at 17:55:58 -

41 fps on a 650mhz, hunk o' junk PC. Looks and 'feels' great. Nice graphics and animations and an excellent, smooth engine. The version I tried was the first link.

Image Edited by the Author.

 
Viddy A ClockWork Orange, Droogs...

Goddamn you to hell 'Newbie' DC Rating... Go up, UP DAMN YOU!

ripthor



Registered
  02/07/2003
Points
  184
12th March, 2004 at 19:16:32 -

AS Filipowski: Yeah, I keep on asking myself what could cause the lag... But I really don't think it's the engine, since i tried to delete it all while giving the player a platform movement. There was no differences...

Nova: Try the other version if it runs to slow.
...
And does someone else think the trees look strange?

 
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Crystal Clear (H.E.S)

Possibly Insane

Registered
  06/10/2002
Points
  2548
12th March, 2004 at 19:20:51 -

it runs at a steady 48-50FPS for me (first link).
i have a: P4 2.6ghz, 256mb RAM.

 
HES homepage:
http://www.distinctiv-efair.com/heretic/studios
Crystal Clear Productions: http://www.distinctiv-efair.com/heretic/crystalclear

renneF



Registered
  02/08/2003
Points
  672
12th March, 2004 at 19:53:09 -

First game: 47 fps average
Second game:47 again
Third game: constant 50 fps

I have a Athlon 1800
and 512mb ram

Game is very cool Can't wait for a full demo

 
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Kramy



Registered
  08/06/2002
Points
  1888
12th March, 2004 at 20:04:34 -

It runs at 47-50fps for me.
1.7ghz AMD Athlon 333mhz FSB - 512mb ram

What build of MMF do you have? If you don't have MMF build 117, go to clickteam's site and download the upgrades.

Machine Independant Speed: If a computer does not have enough time to update the screen(from being crappy slow ) It will skip up to 5 redraws, to maintain the eventrate.
In such a way the framerate can drop to 10 before the eventrate is impaired. The fps counter will almost always read 50 though, since it will still run the events 50 times.


For example, for me it would do this in your game...

Machine Independant Speed(OFF)
events ran 47 times/second
screen updated 47 times/second

Machine Independant Speed(ON)
events ran 50 times/second
screen updated roughly 45 times/second

 
Kramy

Kramy



Registered
  08/06/2002
Points
  1888
12th March, 2004 at 20:18:55 -

Some reasons your game could be really slow:

1) Do you have Resize Display on? Resize display is OH SO SLOW on some computers(like Chris Branch's) while it has no effect on my own.
-- Try making the game windowed and test it on your friend's comp.

2) Do you have 16million colours on?
-- 16million colours is really taxing on computers, especially when you only need ~32k to ~65k colours for a game to look great.

3) Do you have directX on?
-- DirectX really slows down my MMF games. For example, I put some animating objects in...

DirextX(ON)
-- Framerate impaired at 67 objects

DirextX(OFF)
-- Framerate impaired at 702 objects

 
Kramy

ripthor



Registered
  02/07/2003
Points
  184
12th March, 2004 at 20:20:09 -

I have the latest build, I don't use Resize display, I use 32768 colors and I don't use Direct, VRAM or V-Sync(I don't even know what that option does...)
Since some people seems to have trouble running the game at full speed, I'll probably release 2 versions of it, with and without MIS. As for the palette, I'll keep 32768 colors, since it doesn't seems to affect anyone to reduce it.

I tried a windowed version, but it actually ran slower than the fullscreen! I'll upload it anyway for those who want to try it.
http://www.geocities.com/ripthor/testwin.zip

Anyway, I need more feedback on the graphics! That's my weakpoint...

Image Edited by the Author.

 
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Simen



Registered
  04/03/2003
Points
  448
13th March, 2004 at 10:55:49 -

Graphics? Your WEAK ponit?! No man, they're great! The game too. And it didn't lag on my pc. Odd. Well, not really. My pc kicks ass. I love her.

 
The content above makes absolutely no sense. But I guess you've already figured that out.

Gir, do dat funky dance!

Evil Monkey



Registered
  08/12/2002
Points
  598
13th March, 2004 at 16:20:23 -

Runs at a constant 49 using the first link.

My specs:

Intel Pentium 4 Processor - 2.4 Ghz
512 MB RAM (Not sure if it's DDR or not)
GeForce FX 5600 AGP (4x, not 8x )

Pretty nice engine, but you need to make the platforms visible before having to jump onto them, otherwise you won't know where to land.

 
Project Progress:

1.: Droid Runner (5% Complete)
Finishing Up Game Engine

ripthor



Registered
  02/07/2003
Points
  184
13th March, 2004 at 16:39:16 -

Simen: I feel that the graphics are my weak point as it take me a lot of time to create them. An d I don't have a consistent style yet.

E. Monkey: Are you talking about the moving platforms? Or the part after the glass tube?

 
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Kramy



Registered
  08/06/2002
Points
  1888
13th March, 2004 at 17:37:49 -

Monkey: You have to slide down the walls to see them after the tube.

Ripthor: Your graphics are way better than mine. I consider my graphics my weak point. Just download one of my games...Invasion of the Mini-Bots is probably the best example.

 
Kramy
   

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