Right, I thought it would be interesting, without pointlessly taking up TDC Downloads, for everyone to post their first, or a very early game of theirs, if anyone still has them. There's no need for flaming, just gentle piss-taking.
I don't have any my first ever made games. Seeming though they'd be 10 years old made on 486 of some sort that I doubt exists any long.
I do have a few old KNP games that I might build with MMF and upload onto the website and post here just for the point of crappiness. And maybe some of my old TGF games while i'm there.
Oh...love the settling Guinness avatar too Trev!
MUGGUS
Come and annoy me more at
www.muggus69.tk STOUT ANGER!!!
I could dig up my old Pacmania platform game series (three parts, all made with KNP but it's still made in 2001, don't ask why I used KNP back then ) if you want...
http://w1.922.telia.com/~u92204153/Dark Blood.zip
Dark Blood-
One of the first game we actually put some work in. It took us three months to make it. Pretty good actually, but it has some bugs, and one of them pretty major. If you want to finish this game, think on:
- You need a shield to finish the game.
- Hold down space and press left if a zombie got you.
- You wouldn't most likely defeat the boss. Use the major bug instead.
oldest game i have is Deth. orignally made in KNP back in... well must be 96 now... i lost that version so a year later i remade it, then MORE years later i redid the title graphics.
one of the bosses is hell's ballerina
Uploaded some of my REALLY old KNP stuff. Oh man it's sooo crappy, but yeah, humble begginnings.
First one is Man's Mega Adventure 2. http://www.geocities.com/muggus69/Man.zip
The sequel the first platform game I ever made. I think there's some actually story that goes with this one, can't remember it though.
Arrows - Move
Up and Direction - Jump
Space - Shoot
Enter - Forcefield
My other one I could be bothered loading is Quest. http://www.geocities.com/muggus69/Quest.zip
Made a bit after MMA2, so a bit less crappy. Uses a fair bit of library graphics. Is pretty hard to do. As with MMA2 the key is to get to the exit.
Note: You have to wait like 30 seconds on each new world screen which is bloody annoying but oh well.
Arrows - Move
Control - Shoot
Shift - Jump
Enjoy!
MUGGUS
Come and annoy me more at
www.muggus69.tk STOUT ANGER!!!
Let me explain SB:
It began with the cockpit background and text that said:
S.B copiewright Damien inc productions
Scattered about were random lib graphics
then a sound played of me saying "Fasten your seatbelts, hold on to your hats- SB space brahgade"
As for the gameplay, let's just say "coherence" had not yet entered my vocabulary...
my first finished game was a fangame called "mario & donkey kong" wich I made 6 years ago or so. I just started to understand KNP by then...but hey at least the gfx are original
My first game sucked unbelievable large amounts of [Bad word]!
The name of the game was "The Simlings", and it [Bad word!!] sucked, as I said.
It was about the Simling Geir who had to embark upon a dangerous quest, to save the poor Simlings who had been captured by the evil Grimlings. And he has to jump randomly around on platforms and defeat horrifying enemies, such as Per The Toilet, the Grimling with a bazooka, the weird volcanic God-like thingy, and many others, to accomplish that.
Ahem.
TeH SiMlInGs!!
Faturez::
-Mdae in Knp!!!!
-Defalt platform movment!!
-Extrmly b0ring gamplay!!!
-and of corse, SuXx0RinG GfX!!!!!(x16)
Yeah. You get the idea. It's on my old compu, so I can't be bothered to upload it.
But that's a good thing actually. You would probably die of laughing over how [I swear to much] noobish it is.
Edited by the Author.
The content above makes absolutely no sense. But I guess you've already figured that out.
Description of my Pacmania platform games all made with KNP:
Pacmania I
-6 WAY too hard levels
-Tons of clipart and (unresized!!! ) crappy original graphics.
-Lack of clear instructions
-YAY path movements
-One pretty good (for a n00b ) endboss: A weird cyborg thing with two cannons as arms flies above you and shoots down
Pacmania II
-12 (or somethin) weird levels
-More clipart and 25% of the original graphics were a bit better (made by my bro) and the other original stuff was (resized ) crap made by myself.
-Three underwater levels
-Two bosses: One boss was three lasers which spawn lobsters (err... yes, I thought they were evil crabs ) and another one was a mutated 400% resized endboss which shot with his eye and threw Spinny's at you (Spinny is a clipart image from KNP)
-Unfindable secret areas
-Passwords
-3 weird 'secret levels' with (bouncing ball movement) balls floating WAY too fast through space.
Pacmania III
-Stolen music (even some gfx ) from Peetoo the happy Dinosaur (the KNP one)
-Weird plot: Red ghost wants to eat the world because he was tired of eating Pacman
-6 bigger levels
-Two more endbosses
-A Gradius style (or somethin) level where you fly through the inside of a computer in a floppy disk
-One unbelievably crappy 'mine cart' level with moving pieces of track (KNP scrolling style )
-The mine cart was three times bigger than Pacman himself and had a window in it with Pacman behind it; it looked like Pacman was in a control room of a flying ship
-Cutscenes with Spongebob humor (i.e. so dumb it's *cough* funny )(sorry I just like to call it that way )
-More passwords
-Another secret level based on Kong