Right, I thought it would be interesting, without pointlessly taking up TDC Downloads, for everyone to post their first, or a very early game of theirs, if anyone still has them. There's no need for flaming, just gentle piss-taking.
I don't have any my first ever made games. Seeming though they'd be 10 years old made on 486 of some sort that I doubt exists any long.
I do have a few old KNP games that I might build with MMF and upload onto the website and post here just for the point of crappiness. And maybe some of my old TGF games while i'm there.
Oh...love the settling Guinness avatar too Trev!
MUGGUS
Come and annoy me more at
www.muggus69.tk STOUT ANGER!!!
I could dig up my old Pacmania platform game series (three parts, all made with KNP but it's still made in 2001, don't ask why I used KNP back then ) if you want...
http://w1.922.telia.com/~u92204153/Dark Blood.zip
Dark Blood-
One of the first game we actually put some work in. It took us three months to make it. Pretty good actually, but it has some bugs, and one of them pretty major. If you want to finish this game, think on:
- You need a shield to finish the game.
- Hold down space and press left if a zombie got you.
- You wouldn't most likely defeat the boss. Use the major bug instead.
oldest game i have is Deth. orignally made in KNP back in... well must be 96 now... i lost that version so a year later i remade it, then MORE years later i redid the title graphics.
one of the bosses is hell's ballerina
Uploaded some of my REALLY old KNP stuff. Oh man it's sooo crappy, but yeah, humble begginnings.
First one is Man's Mega Adventure 2. http://www.geocities.com/muggus69/Man.zip
The sequel the first platform game I ever made. I think there's some actually story that goes with this one, can't remember it though.
Arrows - Move
Up and Direction - Jump
Space - Shoot
Enter - Forcefield
My other one I could be bothered loading is Quest. http://www.geocities.com/muggus69/Quest.zip
Made a bit after MMA2, so a bit less crappy. Uses a fair bit of library graphics. Is pretty hard to do. As with MMA2 the key is to get to the exit.
Note: You have to wait like 30 seconds on each new world screen which is bloody annoying but oh well.
Arrows - Move
Control - Shoot
Shift - Jump
Enjoy!
MUGGUS
Come and annoy me more at
www.muggus69.tk STOUT ANGER!!!
Let me explain SB:
It began with the cockpit background and text that said:
S.B copiewright Damien inc productions
Scattered about were random lib graphics
then a sound played of me saying "Fasten your seatbelts, hold on to your hats- SB space brahgade"
As for the gameplay, let's just say "coherence" had not yet entered my vocabulary...
my first finished game was a fangame called "mario & donkey kong" wich I made 6 years ago or so. I just started to understand KNP by then...but hey at least the gfx are original
My first game sucked unbelievable large amounts of [Bad word]!
The name of the game was "The Simlings", and it [Bad word!!] sucked, as I said.
It was about the Simling Geir who had to embark upon a dangerous quest, to save the poor Simlings who had been captured by the evil Grimlings. And he has to jump randomly around on platforms and defeat horrifying enemies, such as Per The Toilet, the Grimling with a bazooka, the weird volcanic God-like thingy, and many others, to accomplish that.
Ahem.
TeH SiMlInGs!!
Faturez::
-Mdae in Knp!!!!
-Defalt platform movment!!
-Extrmly b0ring gamplay!!!
-and of corse, SuXx0RinG GfX!!!!!(x16)
Yeah. You get the idea. It's on my old compu, so I can't be bothered to upload it.
But that's a good thing actually. You would probably die of laughing over how [I swear to much] noobish it is.
Edited by the Author.
The content above makes absolutely no sense. But I guess you've already figured that out.
Description of my Pacmania platform games all made with KNP:
Pacmania I
-6 WAY too hard levels
-Tons of clipart and (unresized!!! ) crappy original graphics.
-Lack of clear instructions
-YAY path movements
-One pretty good (for a n00b ) endboss: A weird cyborg thing with two cannons as arms flies above you and shoots down
Pacmania II
-12 (or somethin) weird levels
-More clipart and 25% of the original graphics were a bit better (made by my bro) and the other original stuff was (resized ) crap made by myself.
-Three underwater levels
-Two bosses: One boss was three lasers which spawn lobsters (err... yes, I thought they were evil crabs ) and another one was a mutated 400% resized endboss which shot with his eye and threw Spinny's at you (Spinny is a clipart image from KNP)
-Unfindable secret areas
-Passwords
-3 weird 'secret levels' with (bouncing ball movement) balls floating WAY too fast through space.
Pacmania III
-Stolen music (even some gfx ) from Peetoo the happy Dinosaur (the KNP one)
-Weird plot: Red ghost wants to eat the world because he was tired of eating Pacman
-6 bigger levels
-Two more endbosses
-A Gradius style (or somethin) level where you fly through the inside of a computer in a floppy disk
-One unbelievably crappy 'mine cart' level with moving pieces of track (KNP scrolling style )
-The mine cart was three times bigger than Pacman himself and had a window in it with Pacman behind it; it looked like Pacman was in a control room of a flying ship
-Cutscenes with Spongebob humor (i.e. so dumb it's *cough* funny )(sorry I just like to call it that way )
-More passwords
-Another secret level based on Kong
Ive posted my first game loads of times already so im showing you all my second game Tops the pig 1
http://www.create-games.com/downout.asp?id=2202 (tops compilation since the old link is dead)
The only problem with this is the standard movement and the basic graphics, otherwise its not bad at all.
unbelivably it got no bad comments. however tops 2 and 3 did when they are greatly improved.
1. A "side scroller" (eight direction static frames with things oncoming) flying shooter game, called "Baby-Baby". It had three levels, I think, and it was centered around a joke I made about my younger brother. The weapon the character used was super sonic crying scream attacks that he shot forward to destroy missles, aliens, and whatever I put in. It didn't have any backgrounds or sound effects or music, but the life bar I made was nifty!
2. Sequel to "Baby-Baby", "Baby-Baby 2", a side scroller frame-by-frame platform game. The character had the same attack as the first plus the ability to jump up and fly for a short period of time. There were four level themes in the game along with different bosses.
3. A compilation of "Baby-Baby" and "Baby-Baby 2" along with some other odd mini game type of things which I titled "Baby-Baby Flights".
4. A poorly styled MegaManish clone titled "Thieves Team X" where you started the game and fought bad guys with different attacks for ten levels before the final boss. Of course, you got the attacks after you beat the bad guys.
5. The sequel to that "Thieves Team X" game where I put in ten more bad guys and the ability to swap out to different team players. That wasn't a very good idea because I made it reset the life counter, so there wasn't really a way to lose.
Those were made in KNP.
Kevin Smets (Maker of Future Fantasy) held a contest. The theme was a platform style Future Fantasy game, so I started working on one on my own. I finished it, which had... I think three levels. It won the competition, but they did say it was rather buggy (You could get stuck in the levels easily due to using the original platform engine and poorly placed hotspots... there weren't really any custom platform engines back then). I had little cut scenes between levels and as an introduction, which were poorly animated, choppy movies that I designed for full screen. I think I made this in TGF or MMF, but I can't remember precisely.
Since then I've been working on my masterpiece. I had released a few chapters of it when I had completed them because I generally didn't believe I could release it all at once. A couple years back when there was a competition held for platform games I started working on what I would call another "Baby-Baby" game. My graphical skills had risen a lot since I made the other games, so if I could have found the original life bar I didn't use it. The game was to have 8 level themes with four stages each that you could openly select as well as a town where the game's story starts out with. Everything went out really well with that until I hit the boss of Level 2. The coding for whatever boss I came up with didn't want to work, so the idea was canned. Ah well, if I think I can do it again I can always go back and load it up and work on it some more.
There was an old game called "Superseal" I made ages ago on the DC. The plot was that you where a seal and you got superpowers but your evil brother also got superpower and wants to destroy the world! Or something...
I lost the first game i ever made because the family 486 was running out of space on C:\ drive, space that everyone unfortunatly needed. Long live 'Champion Cheetah'
Haha yeah Istvan, well it's my first *uploaded to the net* 'game' ever , my VERY first games contain such an unacceptable amount of crappiness, that uploading them would be a crime on the klik community.
Viddy A ClockWork Orange, Droogs...
Goddamn you to hell 'Newbie' DC Rating... Go up, UP DAMN YOU!
i remember starting a game with lib graphics, and it was just walking around collecting money. Luckily i got as bored making it as the player would have playing it.
The first game I ever finished was Invastion of the Muz . I had this popular series of beta games by the name of Arena Fighters, which is now evolving into my Combatant series. It was a great little game in KNP where you get to hit each other, cast spells, shoot, etc. What made it fun was the fact that it was simple and unpredictable, kinda like a card game.
How I miss my newbie days. I'm gonna write another article.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.