ok , now i want to learn to draw some great or good graphics ... i have left all those stupid clickteam drag and drop ( :S ) game makers and have started coding ( and trying to be a better game developer ) .. so i'am in need of some graphics .. ( i want to draw them myself ) .. so can anybody tell me what is the easiest way to draw nice graphics .. which softwares do i need ?? ... where do i get good tutorials for that software ... i want to learn graphic developing as fast as possible ... SO PLEASE HELPPPPPPPPPPPP
(this may be the problem of others users in this site as well)
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To make good graphics, youll need potatoes, carrot, onion, and garlic, mix and enjoy...
Seriously, all you need is paint matey. Or you can even use the inbuilt TGF and MMf paints.
'oh yeah? he's thrown a kettle over a pub, what have you done?'
all you need is paint or something more advanced like PSP *
* skill also required
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
A realy good program is graphicsgale. It's free, But if after thirty days you don't cough up $20 you wont e able to save as gif. This isn't terrible, because you can still save every frame as a .bmp but it's a pain. Gf is still my favorite art program though.
Download here:
http://www.tempest-j.com/gale/e/download.html
Edited by the Author.
You shouldn't go here, there are crazy swedes who mumble about cucumbers:
http://www.crobasoft.com
A good idea would be to use a web seach engine or even Google and search for topics and keywords that would find you a good website and message board where people go to talk about pixel art, game design art, and help each other learn and grow their talents. I know of a couple sites that assist in picture art and stuff on computers, but I'd have to ask them if they care for game designers. But once you find a message board where artists gather and show off their stuff and ask for help and critiques, introduce yourself, post up an example of what you've tried to do, and ask about what you can do to improve to get to ultimate professional quality.
Circy, just because he doesn't use Clickteam products anymore, doesn't mean he's not welcome here. After all, this site is for all languages (though it's predominately klik).
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
i juts use MMF's paint thingy, you only need something really simple.
Tutorials? i found lots of em :
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Dont know if this will be much use:
http://www.deviantart.com/deviation/2866522/
This is a site with a few Tutorials of its own + a HUGE list of other Tuts:
http://zoggles.dyndns.org/zoggles/asp/tutorials.asp?show=index
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All above sites are quite good, take time to study over them and have a paint tool in hand (preferably MMF/TGF)
No offense to any of you Paint users... but it's pretty obvious that all you use is Paint. In order to achieve anything really good, you're going to need a versitle graphics package. On the cheap (read: free) end, I reccomend The Gimp. If you're willing to shell out a few bucks (or have other means of aquiring said software), you should look into Photoshop tho, as it provides the tools to do just about anything you could ever dream of in 2D.
I've seen some really good pixel art done in MSpaint, I had a movie of that dude from blackeye software drawing an awesome monster sprite in it, he did it pretty fast too.
I use the tgf editor for my pixel graphics though.
hmz ... i tried that graphicsgale thingy which a user mentioned ... but it is simillar to paint it .... but still i can try to make some good graphics from it ... can anybody know any tutorials for the product?
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ok .. i have changed my decision again .. i learnt all the basic steps of programming but i found that it is better to use those stupid clickteam products to make these 2d games. .. they are easier
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"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
AHAHAHA. games with vb. I mean, ... good place to start. But yeah, for games its much easier to use clickteam products. But later on, if you want to get into some hardcore programming learn basic C++ and then uh.. SDL or something.
For graphics I use MMF's built-in editor (It's WAY better than TGF's), and Paint Shop Pro 8. PSP has some funky stuff like drawing with vectors, and the background remover. I use it all the time.
Edited by the Author.
Project Progress:
1.: Droid Runner (5% Complete)
Finishing Up Game Engine
" pretty obvious that all you use is Paint. In order to achieve anything really good, you're going to need a versitle graphics package"
LMAO, it depends on the user not the program, anyway Photoshop basically does everything for you and paint rules over its bitch ass.
Unless of course you want to do anything with multiple layers, ink effects, more than 100 or so colors, etc. . . If all you're doing is sprite-work and pixel art, I suppose you COULD use Paint, but it shouldn't be some mark of pride or something that you use the least powerful tools. That'd be like saying "Oh... you use the microwave to cook your meal using store bought food. Real men hunt down a cow with a pointed stick then cook it over a flame with their bare hands; you pussy." Sure, you CAN use primitive tools (ie Paint), but why, when you have the Microwave (Photoshop)?
I resent the MS Paint comment about it not being able to produce "anything good". It depends on who's using it. I think it's easily the best, most simple, and most stable tool for making original, quality sprites. I use Photoshop on rare occasions for large backgrounds, but most of the time I just use MS Paint for everything because using programs like Photoshop give me the feeling that it's not my own work, especially if you use anything from the Effects menu. I'm not alone either, some of the most professional Klikkers out there swear by MS Paint, including but not limited to ZeroTau of FAInd fame.
[EDIT] Multiple layers is definately a handy tool, but I only use it with images pre-made in Paint anyway
1. Paint DOES have every bloody colour you can dream of, Doubl-Click on a colour, a dialog box will come up, click "Define custom colours" is it just me or is that alot more then a 100 colours
2. as Rick said, most professional clickers use MS-paint and swear by it.
i myself dont really like MS-Paint that much, i prefer to use MMF to pixel.
The reason most of us paint users use 'paint' is because it allows us the work with pixels really well. Filters and layers with transparency and blur effects don't really look that good if you are trying to emulate a console era game. I mean, how many games on the SNES did you see with burn and smudge tools used to make the graphics? none. they were all created using a simple program, such as what paint is.
yeah its best to use a bare-bone pixelation tool instead of a artsy fartsy photoflop tool.
I use the tgf editor, tho I do my games in MMF now, I can't work with the MMF sprite editor.
For gfx tuts u can search DC for articles, I think there are some good ones around. I did 2
gfx tuts, but only the first one makes sense.
MMF's picture editor and it's copy/cut/paste bug in general are very annoying. I do all my original sprite work ideas in Paint Shop Pro and import them into MMF and put the animations together there. Eventually I have to take what I already made and edit it inside MMF, though. Clickteam reported that in MMF2 they would use the Jamagic picture editor engine.
you don't have to leave click! i am a c++ programmer too. and visual basic is a good choice.
what kind of GFX 3d? if your chucking MMF then the next best thing is 3d, so your gonna need to get yo self a copy of blender! it rocks, check out my screenshots of my online game in MMF that i made with blender
Edited by the Author.
Alee is a Moo proggrammer and is a 3d graphics artist.
Paint could do with a magic wand tool and 24-bit palette (inside the window, without having to change old ones), then i'd like it a lot more
Edited by the Author.
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
Visual Basic?! Please don't tell me you're actually trying to code even a simple game with that. The only games VB is good for is well... text adventure games. And even "stupid clickteam drag and drop game makers" (i.e MMF 1.5) does FAR better than VB in terms of graphics and coding speed when it comes to to text adventure games. I've tried.
Seriously, though, I can't understand the lack of respect Click programs are getting from most of the world. For some reason, everyone's respecting Authorware more than MMF. I've tried both and I still think Authorware is a piece of junk compared to MMF, yet it's still a favorite around here.
Oh, right, graphics. You want great graphics? Get Photoshop or 3D Studio Max. Photoshop lets you quickly generate shading and do textures nicely. 3DSM is one of the best for large, still stuff, though IMHO, Maya's better with skeletons and animation if you can afford it.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
"If you have left all these "stupid clickteam drag and drop game-makers" then head off to another place to ask them. Go on. Toodle off."
Circy truly who shits a give what he says.I dont take what he said easily , but fuck.If anyone needs to leave this website and clickteam products its YOU.
Your games are a disgrace to click products.
After this you may be thinking what about WWW?WWW sux it just looks professional..
I have no damn gaems on this website.I dont care.Think what you want.Im better than you -_-.
I was in a Q-Basic class once and found someone's game they made with Basic in the computer's files. It was an odd RPG in DOS that was fully graphic and all.
I might have to check Google or something for game development sites for V-Basic users.
Did anybody already mention that visual basic sucks. When you are going to write a program you don’t need GREAT pixel art. When you are going to write a game you need a programming language which less crappy runtime.
Overall VB sucks and I am hungry