Yeah, I've tried the demos. Pretty awesome stuff.
Painkiller is also a bit cool, a classic old-school FPS. Wich means you shoot everything that moves. With large weapons. Right on.
But I'm still waitin' for HF2. That's gonna be TEH AWESOME.
The content above makes absolutely no sense. But I guess you've already figured that out.
I think I understand what Cybermaze means. Just recently I've noticed that games I play(Strategy mainly) are a load less challenging. Suddenly hardest difficulty is fun, but hardly a challenge.
It gets rather boring when the intense feeling is gone. Maybe I need some new games.
Well, the creators blew it all up claiming the games AI is "oh, so incredible" when in fact its not. At best its on par with other new games.
- In Halo enemies always assume a grenade is a threat and they do try to avoid it.
- In many games the enemy actually have to see you before they know its you (too many games to mention).
- Im for more action and less talking (by AI enemies) ... Farcry enemies talk more than they act and at best its a mess to look at when they "try to attack as a team".
- Add more yourself, Im out of time...
Yes Farcry sports a viewtifull and amazing visible range ... but that alone does not make a game good much less lasting.
I downloaded the Painkiller demo just to remind myself that my new computer could run it, but I didn't really think much of it... I know that it's trying to be "old school", but I don't really think that it works in a modern-looking game such as that.
Besides, it didn't have red, blue and yellow keycards.
Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
26th April, 2004 at 09:54:02 -
farcry multiplayer sucks, jd. assault mode is just boring, the weapons are horribly unbalanced and the deathmatch maps are too big. single player is where farcry is at.
I got the PainKiller demo cough*alpha*cough and it was booooring, in every way, truly dissapointed me there. Farcry exceeds in every way compared to painkiller.
"Everytime you use Kazaa, a metallica band member dies a little."
Quote Jonathon Smeby.
The reason I find Painkiller more interesting than Farcry:
- Different invironments. Farcry is based on a single island look with every level basicly looking like the last one. Water, beach, forest. Painkiller have large levels each very different to the other.
- Original weapons. Farcry merely have the usual pistols, rifles etc with the manchete being closed thing to a original weapon (its just a knife though). Painkiller sports semi to full original weapons with a very untraditional meelee weapon. The other weapons somehow look similar to known weapons ... but they are somehow a bit different than the rest.
- Enemies do know how to kill in Painkiller. Not all talking but actual action. They do not ask first and kill afterwards like farcry. Sure, the AI is basic (which was obviously the meaning) with few exceptions though. However thats what makes it fun in conjunction with especially the meelee weapon.
- If you like action, Painkiller got it. 150 enemies on a level ... thats a small level!
Both farcry and Painkiller needs more lastability, however Painkiller makes up for this because of the very different levels. Not 2 levels look the same. Also, in Painkiller some enemies must be killed with a specific weapon or in a specific way which adds to the amount of diversity.
Ok Mr Maze, you've just convinced me to not listen to you as far as anything you say in regards to the great game that is Far Cry goes because of that last post.
This is because the information that you have exposed in your last post tells me you next to shit about the game to begin with, therefore are in no position to critise.
Lemme just point out a few things...
- If you bothered to play the game you'll realised that the levels in Far Cry are varied from indoor to outdoor environments, some of which are more spectacular that others.
- The weapons in Far Cry are based on real weapons. They are also useful in the game. I'm sure the creators would make it possible for the player to pick up a large stick, but what use is a large stick against a solider!!! The weapons in Far Cry are mainly military assault weapons because you are against soliders and commandos and what not. Fight fire with fire, you see!
- You obviously didn't get far enough into the game to experience the 'different' enemies you encounter. And i'm going to leave it there because it's a suprise worth anticipating.
- Quality not quantity mate!
I have not played this Painkiller game, let alone heard it...games arn't really my thing you see...Far Cry being the first commercial game i've played in over 6 months...which means i'm in no position to make comparisons with it to Far Cry, or ramble on about it's problems as you have with a game you have not given a serious chance.
MUGGUS
Come and annoy me more at
www.muggus69.tk STOUT ANGER!!!
I have a friend who thinks along the same line as you Cybermaze, but I'm afraid I'm gonna have to agree with Muggus, and heres why:
- Yes FarCry is set on a single island theme, but within that concept you have vast tropical islands, beaches, old Japanse ww2 wrecks, forts, a Dam, swamps, secret underground labs, Jurrasic park-style coumpounds, a volcano etc, ect. Day/night missions...
-The ai, yes it does have a few glitches and appears rough around the edges. But it's still far superior to an average fps. The ai work as a team (assuming their commander is still alive), they hide behind trees, try to outflank you, lay down supressive fire when they panic because you have killed their team mates, they use grenades effectively, they call renforcemnets in boats and hellicopters when they know they don't stand a chance. They even chase after you in vehicles (and it's not scripted either). Just when you think you've cleared an area, theres awlays one guard who has managed to use his head and escape, so he can ambush you later on.
- I like the weapons in farcry. As Muggus said, they are based on real world weapons, the game would just look silly with made-up weapons. They have encorporated original ideas within the weapons; for example you can hold your breath while using the sniper to improve you aim, and the sun reflecting off a scoped weapon revealing the position of a sniper.
-I don't think you can really compare FarCry with Painkiller, they are both completely different types of fps. Painkiller is an old skool shooter (I don't find it that special anyway, give me serious sam any day). The thing I like about FarCry's gameplay is that you can do it anyway you like (you often get the choice of several vehicles, or stealth tactics, and there's always different routes you can take). This, combined with the fact that the ai make the experience completely different each time, make for lots of re-playbility.
I have to agree that the story is a pile of crap though
woo i just got FarCry and i think its very good. or at first it was. im on the ship level and its feeling ever so slightly boring. havnt tried multiplayer but im probably gonna stick with Halo's multiplayer mode.
graphics are awesome, i have a Pentium 4 3.06ghz with hyper-threading, 512mb DDR ram, Geforce FX6700 (which is probably why i thought TOR was running fast when i tested it lol) and STILL i can only get very smooth, frameskip free play on 800x600 with medium graphic settings. it goes to 1400x1050 with rare slowdown. need a better gfx card