I've read that 3D Studio uses C Script which is apperntly easyer then C++, but I thought I'd ask around the boards for someone who has some experence. Does anyone know if 3D Studio is easy? How long does it take does it normally take to learn?
3D Studio isn't easy at all, but it's probably one of the most intuitive 3D languages. If you download GMax (it's free) you can see if it's alright for you. But no professional 3D programs are 'easy' for beginners.
I used 3DSMax at college for 2 years, and I'm still nothing special at using it. It all takes time.
Well I see myself as a person who is good at level design, & with 2D games, that really doesnt seem to add the full power into making a top qualilty level that gets players lost. Only because its not 3D, & I was hoping that some time I could start programing in 3D code, so I can first of all make the engine myself, & second of all, make levels for it.
Julia Sanders - Eer.. Where did you get that information? Maya works as good with games as max does. I know, because I'm using it everyday for game development.
I've never used Maya or Lightwave or anything other than 3DStudio MAX, so I can't comment. All I know is MAX gets the job done as well as I could want or need.
CGMonkey that info i got from working for blizzard, rockstar, valve, IOI and many more. And the fact is low polygon modeling in maya is at least 4-5 times more time consuming.
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Currently looking for a home (team)
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
she can rotate and move all parts of her body, including mouth, eyebrows.. cheecks.. but she cant close her eyes though.. that should be done with texture
damn, you're good at that. you should get a job at EA :B
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
Unless you wanna do anything decent, that is. It takes much more time and patience, I'm still shit at 3DSMax, and I studied it at college for 2 years, and used it at home for 5 years. However, I'm pretty good at covering up the shitness.
This post is about 3D Game Studio, not 3D Studio Max.
My opinion is that 3DGS is better than Jama, but only if you get Pro. I find the C Sxript easier to use and the default platform style movement is better (CT has never been too talented with platform movements, have they?)
As a boy, I wanted to be a train. I didn’t realize this was unusual—that other kids played with trains, not as them.
CT kinda messed up putting too much stuff in their products. They've got all these features that conflict. Examples are hotspots, the default platform movement, and box collision off. Spells disaster, and that's what all the newbies do. CT did make the advanced platform movement object though, so give them some credit.
And yes, I'm aware that the 3D collision in Jamagic is crap. They should really add different types of collision(example: Terrain, Terrain collision would only have one layer of polygons, so would be really simple(and accurate) to make.)