Posted By
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Message
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:JULI@N:
Registered 14/07/2002
Points 641
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5th July, 2004 at 17:47:34 -
I'm using the ini plus that comes with MMF (there is one right? maybe I did install the ini+ i had for TGF...), and, um doing it step by step well, that's what i may end up doing. But for that i'd have to put
timer equals to 00'01 - stuff
timer equals to 00'02 - stuff
timer equals to 00'03 - stuff
timer equals to 00'04 - stuff
timer equals to 00'05 - stuff
timer equals to 00'06 - stuff
...etc
wouldn't I? There are 8 weapons to load
n/a
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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5th July, 2004 at 17:55:12 -
You're better off using loop based loading
ex.
=================================
always And Counter is <10 - add 1 to counter
counter=1 - load this
counter=2 - load that
and so on.
This is only because sometimes timed events get skipped on slower systems or in large games.
Craps, I'm an old man!
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Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
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5th July, 2004 at 17:55:36 -
phizzy's right, the standard INI object should be favoured over INI+. INI+ for MMF is provided for people who have used it in TGF games and want compatibility. http://www.clickteam.info/extensions/extview.php?id=80
i'm pretty sure you could have all those actions in one event, one after the other. or run a fastloop to do it.
www.thenatflap.co.uk
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:JULI@N:
Registered 14/07/2002
Points 641
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5th July, 2004 at 17:59:17 -
Ok. I'll do the loop thing. Thank you very much
n/a
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:JULI@N:
Registered 14/07/2002
Points 641
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5th July, 2004 at 18:22:04 -
Oh.... silly me....
I picked the normal INI (not plus) from the "Insert new object" dialog...
It can get values from items.....
...
....
So the problem was that I chose INI plus the first time....
It works perfectly now and as I wanted (loading the 8 weapons at start of frame)
n/a
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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5th July, 2004 at 18:29:25 -
just a question, what is it that you're working on there?
Craps, I'm an old man!
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:JULI@N:
Registered 14/07/2002
Points 641
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5th July, 2004 at 18:36:13 -
Um its a weird game, I think I'll name it "Bizarrity" there are 8 (wacky) weapons (like carrots), and each has it's own type of bullet, so that's why many things have to be loaded at the start of frame. I'll make a preview or submit a demo soon
n/a
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