Posted By
|
Message
|
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
|
12th July, 2004 at 21:05:22 -
"I hame"? I think that makes less sense.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
|
Radix hot for teacher
Registered 01/10/2003
Points 3139
|
12th July, 2004 at 21:08:31 -
Yeah, but check your first post.
n/a
|
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
|
12th July, 2004 at 21:11:45 -
Oh, whoops.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
|
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
|
12th July, 2004 at 21:14:30 -
Won't let me edit the post either... ¬_¬
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
|
ChrisB Crazy?
Registered 16/08/2002
Points 5457
|
13th July, 2004 at 06:36:17 -
"I think, therefore I hame"
n/a
|
AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
|
13th July, 2004 at 08:22:04 -
har har har, oh sorry, lol
You could give the object an alterable value of 3 or 4 for instance and evertime it hits a wall it subtracts 1
then when the value = 0 destroy the bullet.
(i know this doesnt help your stuck in wall problem)
.
|
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
|
13th July, 2004 at 12:10:03 -
Haha, yeah it does, but I need that anyway. Now I need where it gets too far from player, it gets destroyed, but I figured that out. Finished Following eggs last night! (advance match objects are really cool!)
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
|
|
|