The Daily Click ::. Forums ::. Klik Coding Help ::. Reflecting Shots?
 

Post Reply  Post Oekaki 
 

Posted By Message

Peblo

Custom ratings must be 50 characters or less

Registered
  05/07/2002
Points
  185

Game of the Week WinnerVIP MemberI'm on a Boat360 OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimePS3 OwnerIt's-a me, Mario!
I'm a Storm TrooperSonic SpeedStrawberryI like Aliens!Wii OwnerMushroomGhostbuster!
12th July, 2004 at 21:05:22 -

"I hame"? I think that makes less sense.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Radix

hot for teacher

Registered
  01/10/2003
Points
  3139

Has Donated, Thank You!VIP MemberGOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!
12th July, 2004 at 21:08:31 -

Yeah, but check your first post.

 
n/a

Peblo

Custom ratings must be 50 characters or less

Registered
  05/07/2002
Points
  185

Game of the Week WinnerVIP MemberI'm on a Boat360 OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimePS3 OwnerIt's-a me, Mario!
I'm a Storm TrooperSonic SpeedStrawberryI like Aliens!Wii OwnerMushroomGhostbuster!
12th July, 2004 at 21:11:45 -

Oh, whoops.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Peblo

Custom ratings must be 50 characters or less

Registered
  05/07/2002
Points
  185

Game of the Week WinnerVIP MemberI'm on a Boat360 OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimePS3 OwnerIt's-a me, Mario!
I'm a Storm TrooperSonic SpeedStrawberryI like Aliens!Wii OwnerMushroomGhostbuster!
12th July, 2004 at 21:14:30 -

Won't let me edit the post either... ¬_¬

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
13th July, 2004 at 06:36:17 -

"I think, therefore I hame"

 
n/a

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
13th July, 2004 at 08:22:04 -

har har har, oh sorry, lol

You could give the object an alterable value of 3 or 4 for instance and evertime it hits a wall it subtracts 1

then when the value = 0 destroy the bullet.

(i know this doesnt help your stuck in wall problem)

 
.

Peblo

Custom ratings must be 50 characters or less

Registered
  05/07/2002
Points
  185

Game of the Week WinnerVIP MemberI'm on a Boat360 OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimePS3 OwnerIt's-a me, Mario!
I'm a Storm TrooperSonic SpeedStrawberryI like Aliens!Wii OwnerMushroomGhostbuster!
13th July, 2004 at 12:10:03 -

Haha, yeah it does, but I need that anyway. Now I need where it gets too far from player, it gets destroyed, but I figured that out. Finished Following eggs last night! (advance match objects are really cool!)

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
   

Post Reply



 



Advertisement

Worth A Click