Right, I've a bit to share. Not much, but it's an update.
A month or so has gone by with naught but little tweaks and several thousand new puzzles and a control scheme change.
WHAT?
No more clickclickclickclickclickclickclick. Now it's all drag-based!
Or was it already? It's getting... foggy.
Anyway, the update is a nice picture or two.
I'd like to have the game releasable by the 31st, if I'm to enter it in the indiePub competition. Though I'm not quite sure yet if I'll be eligible (I'll tell you that story when it's over).
At this point though, guessing when it will be done is quite stupid. It will get here when it gets here.
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