As the title implies, doing a devlog entry on weekends has pretty much become a tradition, so here we go.
"Previously on Twisted Tower devlog..."
Last time I was complaining about having couple of problems that were preventing me from focusing on the project.
I've got both good and weird news.
The good news? The problems are mostly gone. After intensive reinstalling and updating of all sorts of things on the computer, ending up having to do system restores and going through a miniscule hell, the problem with framerates dropping and cpu usage rising with an extra layer are gone, completely. Haven't had the issue for a few days now. I'm guessing it was either the updating of GFX drivers, or reinstall of MMF2, but I have no way to verify.
The weird news? The other problem with the erratic and jumpy framerates altogether when using set framerate of 60, has become random, and much more rare every day. Yesterday I had a few times, today not at all. Something I have running in the background must be causing it, but I'm yet to figure out what. In any case, it's no longer frequent enough to bother me much.
So, I've finally been able to focus on new content and polish. w00t!
New Stuff
What I've mostly done is add new decorations, some new room layouts, added a new attack move for staff and hammer, as well as made some of the old attacks more dynamic, such as upward slashes and swings lifting Arina (the main character) in air a bit. There's also a new enemy although a simple one. Corpseweed Bud's purpose is to occupy space in ceilings. It's a plant that spits out slowly floating toxic spores when provoked with attack or prolonged close presence. Ranged attacks are the safest, although not fastest way to rid of these. They're more an obstacle and nuisance than an adversary. Lots of other stuff too, mainly bug fixes, inventory controls, general tweaks, etc. Most of those can be witnessed best in new video clips I'll make at some point.
Also, it was delightful to notice that trying to test Tower Level 8 with a level 1 character was much much harder than with a level 3-4 character, which you're supposed to be at that point. Certainly it's possible to play well, avoid damage, whack enemies continuously with attacks that do 1 damage, and so on... but when you make mistakes, you'll feel it. Just as I intended and wanted things to be!
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