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Project: Twisted Tower - Chapter 1
Project Started: 19th December, 2010 Last Update: 5th March, 2017
Project Owner: HitmanN Project Members:
Project Type: Dungeon Crawler Platformer Project Progress:

Controls and save points
Posted 19th Feb 11, by HitmanN  
Here's this week's weekend update.

Most of the time I had this week went into adding the options section in the main menu of the game. In the Options, you can define custom controls (either for keyboard or for a gamepad), and change sound (and eventually music) volume.

I learned a lot while working on the above features, which feels great.

Also, I added save points, and a basic savegame feature. Along with savegames came a bunch of bugs, which took me a bit to squash as well. Things are looking good now though. I tried grinding the first five levels several times with the same character, until I found a relatively awesome hammer and got some nice stats, enough to kill some of the basic enemies with one swing. Level 8 character it was, I think. xP Doing all the grinding made me realize that I really need to start adding more items and stuff to do in the levels.

Thus, I did some more planning on the armor crafting idea I thought of earlier, and I think that I finally came up with a setup that should satisfy the conditions I set up for armor a little while back. I'm yet to begin working on it though, but who knows where I get by next weekend.

Ahh, right, and a few days back I was looking for a composer for Twisted Tower. I ended up giving the task to Strife, after he expressed his interest. His style, based on what I've heard so far, seems to match my visions for the soundtrack, so I'm looking forward to his contribution. Check out some of his games too. He's a winner. Literally.

That's all for now. Until next time.
Preview

Preview


Posted by Shiru 20th February, 2011

I'm glad to hear that Strife is your composer ! Your game will be awesome ^^. Nice save feature. Is the logo TWISTER TOWER definitive in the Options menu ?
 
Posted by alastair john jack 20th February, 2011

Remember that things in the background become more desaturated and the colours become bluer the further away things are (your menu screen bg).
 
Posted by HitmanN 20th February, 2011

alastair john jack:
True. The bg may do well with an extra layer of blue. I think I actually had it that way at some point, but reduced the effect, for whatever reason. The bg is kind of work-in-progress anyways. The clouds are currently static, but I plan to have them moving.
 
Posted by Strife 20th February, 2011

Aww, shucks. x) I definitely can't wait to crack out my music software for this. (I'm in the US right now and my laptop is back in Denmark, but I'll be returning at the end of the month.)
 
Posted by HitmanN 20th February, 2011

Shiru:
The logo is not final by any means. Just a placeholder.

Strife:
No worries. Take your time.
 
Posted by Del Duio 21st February, 2011

So where do the beta testers sign up?
*Hint, hint*
 
Posted by HitmanN 21st February, 2011

The forms will be over there. *points vaguely to the far right*

The next shipment of forms will arrive on... TBA.
 


 



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