I update today.
Just a couple of screenshots showing a few new decorative backdrops (a large batch of vines, for instance, which comes in two varieties so far) and some crafting material deposits. Most of the deposits work like breakable containers. Just whack 'em to shatter them into a few crafting material items. There's no use for the materials yet, but I figured I'd make a few first, before starting on the crafting (and town) elements. I've also added a new sub page to the inventory, called Resource Bag, which holds crafting materials. It's possible to browse the items by type, to view their description and bonuses for crafting. However, this part is still under work, and thus not shown in the screenshots yet. It's just lacking a few aspects though, so should be good by next update.
I also removed the torches and pitch-black levels for now. It just wasn't working out as I hoped originally. I might bring it back for later levels down the line though. Maybe the latter half of the upcoming Catacombs area could use it, for a creepy effect.
Also, one thing I have to say. You can definitely expect a game to turn out something good when you get lost playing it even though you're supposed to be testing something specific. I often find myself grinding through levels even though I'm just supposed to test something simple, like how a decoration looks or whatever.
Been playing with the same character too, through the first ten levels again and again. Level 11 character so far, as seen in the screenshots. I don't take much damage against the puny enemies anymore, when my best hammer has a DEF+3 bonus, and I've been using hammers for a long while, so my base DEF stat has grown high to begin with, heh.
|
|