Some additional screenshots about proficiencies.
Screenshot 1
Critical Hit! Physical non-spell attacks, and their extensions (slash waves, shrapnel, etc) now have a chance to cause Critical Damage, which is twice the normal amount.
(Effects work-in-progress)
Screenshot 2
Proficiencies now come with a consistent bonus. For weapons it is a simple 2% increase in critical hit chance when using a weapon of that proficiency group. For spells it is a -4% from time needed to cast spells of that class. Weapons and proficiencies may come with additional permanent bonuses to critical chance or cast time reductions as well, but the biggest bonuses are obtained from proficiency levels themselves.
You'll also notice an 'Arrow Return' value, which is the ratio of arrows an enemy will drop on death, out of the amount of arrows that hit the enemy. For instance, the default return ratio is 50%, so if you hit an enemy with 8 arrows, and kill it (doesn't matter what is used to make the killing blow), the enemy will drop 4 arrows. Obviously, shooting with bows consumes arrows, and you can also find arrows as loot.
I'll probably need to change the layout of the stats windows though, as there are still at least couple of values that you'd likely want to have visible.
Screenshot 3
I added some red to the original level theme (now called Halls of the Past). Compared to the Catacombs, it felt boring and plain with all the grey. Feel free to comment on the change.
You'll also notice the stack of arrows to the right. Regardless of number of arrows, the stacks are always displayed as three arrows.
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