Been occupied with other stuff lately, but there's certainly been some progress on Twisted Tower as well.
Staff revamp
I recently decided to put in place the staff revamp plans I've had in mind. Basically, staffs are no longer efficient melee weapons. Instead, each one can have a spell in them, which can be released following a normal melee attack if so desired. The spells you can find in a staff are generally the same as the ones in scrolls, but their statistics may vary a bit. General rule of thumb is that staff versions of spells are fast to cast, but less effective, may cost more MP to cast, and can't be aimed (for now anyways).
Certainly a staff can be used as a melee weapon as well, and some don't even have a spell in them at all, but in general they're weak, due to a low damage modifier value.
The main benefit of staffs with spells is that a magic-focused character can now carry a larger selection of spells, by having some inside staffs. A melee character can also sacrifice a weapon slot to store a staff with a spell that can be cast rapidly, regardless of MGC stat.
(First screenshot shows a staff with Basic Fireball spell being used)
More spells
I'm currently focusing on adding new spells. One such spell is Thunder Arc. A powerful, but unpredictable spell. The arc of the lightning is formed from three random pieces, and can stray from aimed path quite a bit. The damage of a successful hit certainly makes up for that though.
(Second screenshot is of Thunder Arc being cast.)
Miscellaneous
I've also fixed several critical bugs one of the testers pointed out. Some of these meant redesigning a portion of the level generation code, so there's been plenty to do on the code side as well.
I'm hoping to find a moment to start working on the armor crafting system soon.
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