Sorry for the lack of updates for the past month. Lots of real-life stuff going on. Moved a bit, started a full-time job a week back, taking care of stuff related to both, etc. Haven't had a lot of time to work on Twisted Tower. >_<
I've managed to add some small things every now and then to keep the ball rollin', but the notable stuff will have to wait for now.
Some of the new stuff include:
* Lightning Damage as possible bonus in weapons (as well as spell variation)
* Couple of Unique Enemies. Think of mini-bosses, similar to those in Diablo. Tougher versions of standard enemies, found in average dungeon levels.
* New area west of the Kii Village, named West Plains. Nothing spectacular, but a few new tiles. Mostly intended to be an early game area you pass once when you start the game, and can return to, to grind levels, money etc, if you feel like doing so.
* 'Poisoned' status effect, applicable for either enemy or player.
* Minor tweaks and stuff.
Once I've gotten accustomed to the routine of a full-time job, I should be able to focus on Twisted Tower better again.
The screenshot on the side is of West Plains and Lightning Weapon Spell active and in action.
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