Life's been keeping me busy, but there's been some progress with TT none the less! For the most part I've been adding new spells and higher level variants. To not spoil all the discoveries, I'm showing only one in action, the Bazan's Fireworks (see second screenshot). If anyone remembers the Firecracker weapon in my Arrow Clash game, it's basically like that, but much more festive. In fact, the lore is that someone named Bazan was tuning a fireworks spell, but got it horribly wrong. It can do some pretty nasty fire damage if used properly, and also looks sparkly in the process!
Maybe you'll even notice the Spider Bots taking heat from the fireworks.
The first screenshot shows a new low-level enemy, added to broaden the outdoor enemy selection. Ambush Shrooms my be a familiar foe from the Twisted Fates iPhone game (for those that have played it). This initially idle mushroom (with legs) isn't particularly powerful, but very aggressive if approached. It'll run towards you and may keep chasing you until defeated. A real threat only in early game however, it's a level 1 monster. Just keep your eye out not to run into one when it's idle.
Third screenshot shows that houses can now be entered (where applicable), and you might find some free goodies inside, suitable for starting your adventures with. No longer you need to explore the tower to get your hands on weapons other than your default one-handed sword! The indoor tileset is still WIP and the houses look rather empty, but just wait a bit...
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