The Daily Click ::. Projects ::. Twisted Tower - Chapter 1
 

Project: Twisted Tower - Chapter 1
Project Started: 19th December, 2010 Last Update: 5th March, 2017
Project Owner: HitmanN Project Members:
Project Type: Dungeon Crawler Platformer Project Progress:

Kickin'
Posted 13th Feb 12, by HitmanN  
Here's the usual (bi-)weekly update.

I haven't added a ton of new content since last time, but I've done a ton of tweaks and fixes, as well as expanded on several mechanics. In fact, I dedicated the previous week to doing nothing but tweaks and enhancements. Much thanks to testers for their feedback.

The screenshots showcase some of the new things.

Screenshot 1:
Staff revamp. To make staff weapons more interesting, and more aligned towards spellcasting, they're no longer polearms. There are now staffs for Mystic proficiency, and Wands for Elemental proficiency. Both staffs and wand now fire spell projectiles, and can come in a variety of flavors, more so in wands. The new projectiles no longer cost MP to be cast, and are as fast, if not faster, than bows, but their damage is generally lower than physical weapons. Still, now staffs and wands can be used to train Mystic and Elemental proficiency without needing to cast MP-costing spells.

Screenshot 2:
Some items are now consumable, and I've even added a few new ones. Consumables can be used from the resource bag window, and they provide small healing, MP restoration, brief buffs, and so on. There will be many more in times to come.

Screenshot 3:
Arina's Vest can now be upgraded to provide resistances. You now have the option of choosing whether to spend money on attribute upgrades, or resistance upgrades (as long as you have the upgrade items, of course). Or you can do both, but grow the upgrade costs to really high numbers. Decisions, decisions...

There's of course some new stuff too, like a new enemy in Gearworks, windowed/fullscreen options in the menu, and so on.

Overall, solid progress.
Preview

Preview

Preview


Posted by Windybeard Games 13th February, 2012

good damn i want this game in my life!!!
 
Posted by Blue66 14th February, 2012

All the tweaks and additions sound great! But from what I see on your images there seems to be no kind of sorting of the menu items, which is the worst thing since the bad sorting Skyrim had
 
Posted by HitmanN 14th February, 2012

Yeah, there's no automatic sorting, but I'll definitely add something there as the list grows. At least the possibility to separate consumables from non-consumables.
 
Posted by Del Duio 14th February, 2012

It's not as bad as it sounds / looks, Blue66. HitmanN has a TON of items in his menu but in actual fact while playing it's very hard to get that many (at least in my experience).

He's also making big strides with spellcasting, so if players should want to ignore melee weapons and focus on magic and wands and stuff it's a lot more enjoyable now.
 
Posted by CsaR 16th February, 2012

This looks really nice. You have joined my two favourite games . Really looking forward to this.
 


 



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