Summer tends to do this. I haven't progressed with the development as planned, though there's still been some progress since last update, like new spells, new weapon bonuses, new consumables and materials, and of course a bunch of fixes and tweaks, primarily thanks to a very very dedicated tester, Del Duio, who keeps picking up even the tiniest of issues and bringing them to my attention on almost daily basis.
There's also a new dungeon crawling element called Treasuries. These are dead-end rooms, locked by a magical gate. The gate can be opened with a magic key found somewhere on the same dungeon floor. However, there's a catch. The key must be picked up as soon as you discover it, or it will disappear after a brief moment. The key itself also has a time limit, and after picking it up the key must be brought to the locked gate, or the key will disappear. The difficulty of this task can vary a lot, as you could at worst start a floor right next to the key, having no idea where the gate is. Will you risk running around, possibly taking a lot of damage from enemies and hazards, just to get to the gate in time? It might be worth it, because the rooms tend to have three high-quality item spawns and possibly even general goodies.
I'm suspecting the development will stay slow until the end of July, as I'm off to a vacation for a week in mid-July, and I have a lot of other stuff to take care of before that.
Expect the next update in a month or so. :3
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