What's up peeps?
I haven't clearly been very active with updating the devlog this year. The reason is that, ahem, well, I haven't been very active with Twisted Tower anyways. >_< I've done some stuff, but not nearly enough to call it progress. I've finished the remaining spells from the to-do list, as well as changed enemy data to allow varying degrees of resistances. Previously enemies took either 100% damage to a specific elemental, or none. Player already had varying amounts of resistances, so it seemed logical to apply the same to enemies. It also makes combat with spells a little bit more interesting than just spells being flat-out great or useless.
But here's the real kicker. A bug that has been pestering me for a very very long time now, is now fixed! This bug was a memory leak, which caused the game to continuously reserve more and more memory during runtime, eventually ending in a crash. Countless evenings I spent trying to figure out the source of this nasty problem, until I finally managed to isolate the issue to one extension, INI++. I contacted Jax, the author of the extension about this, and he promptly issued a fix, which got rid of this memory leak, completely. Awesome!
With that said, if you happen to be using INI++, go get the updated version, pronto! Here:
http://community.clickteam.com/threads/79807-Memory-leak-fixed-Ini-v1-5?p=588328
Now that Twisted Tower is stable again, I need to find some extra motivation to resume working on it regularly. The release is likely pushed back again though, as I may need to do a few more changes to certain mechanics that I earlier thought were solid enough, but now find lacking. It's best I don't estimate a release date at this time.
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